My First Jam 2019

Last Friday we held our annual introduction game jam at the Department of Game Design.

A game jam is a playful challenge to design and prototype games in a short timespan. The model is similar to that of a hackathon, where participants have a limited amount of time to work on a project using an iterative design process.

In addition to some rapid prototyping and development, My First Jam aims to:

  • let all our students hang out and get to know each other,
  • mix students up so everybody meets- and work with new people.

117 students and faculty joined up to create games for a day, and 18 games were delivered! (all games are available to download from the Facebook Event page)

After a couple of hours of pizza and playtesting, all the counts had been voted, and the list of nominees were:

Most Fun:

  • We Hate Babies
  • Chef Onion
  • Gotta Catch ’em Full

Best Interpretation:

  • Fly Trouble
  • Fog U
  • Cry Baby Fly

Best Execution:

  • Tear Monster
  • Fly When Cry
  • Ze Fallen

Winners:

  • Most Fun: Gotta Catch ’em Fall
  • Best Interpretation: Cry Baby Fly
  • Best Execution: Fly When Cry

Congrats and well played, everyone!

Visit the Facebook Event page for all the games, and to see more photos from the event. 🙂

Department newsletter #2

Click the image to download the newsletter PDF

This is the second of six newsletters that are created for all staff and students active at the Department of Game Design, three issues per semester. Staff can review the newsletters on the Staff Portal to receive more details there. Students are welcome to submit news, too, so send your news to: gamedesign [at] speldesign [dot] uu [dot] se.

PS. take a moment to review (and bookmark) our post on Useful student resources. Free literature, free worldwide WiFi connectivity, free lectures, software, professional networking and much more.

And join the Facebook group for GAME students- and alumni. It’s a great resource!

Lunch seminar on Energy Transition

This year the case in the course “Product development for games” is related to Energy transition. So in relation to this course a lunch seminar is organized on Friday for all students at Campus Gotland. Sandwiches will be served to everyone who registers!

Take part in a seminar focusing on energy transition and how academia and society are, can and/or should co-create for a sustainable future. Listen to three speakers present their work on sustainability challenges in cities, energy storage, and the goals and activities within the project Energy Transition Gotland.

When: September 20, 12:00-13:00
Where: Campus Gotland, Room E22

Registration: http://doit.medfarm.uu.se/kurt14555
FB event: https://www.facebook.com/events/2400231646711776/

Speakers:

Rafael Waters – Professor of electricity at the Dept. of Engineering science and project leader at STUNS – the foundation for collaboration between the universities of Uppsala, the business and the public sector. Rafael will discuss how regions can take on the sustainability challenges of growing cities.

Andrew Naylor – Researcher at Dept. of Chemistry, Battery research and future energy system. Andrew will focus on the need of energy storage and basic research for a sustainable energy transition process.

Johanna Liljenfeldt – Postdoctor at Dept of Earth Sciences, Project coordinator at Energy transition Gotland. Johanna will present the project energy transition Gotland and address the implication of energy transition for different actors in the society.

Digital games and (un-)sustainability

Join us in the water (you will be soon anyway…)! The world is burning, and Gotland being swallowed by the sea. As Campus Gotland will be under water soon we might as well get used to lectures in the water right now!

Put on your swimming gear, bring a towel, and join us for a climate protest and a swimming lecture on digital games and (un-)sustainability.

  • Wednesday 11th of September at 11:00 at Kallbadhuset Visby

Despite how often game developers talk about games for sustainability and social change, we tend to close our eyes tightly to the ways in which games are contributing, materially and culturally, to this catastrophe. Patrick Prax, at the Department of Game Design, will explain why this is and what we can do.

  • This lecture is open to the general public but will be particularly relevant to students at Campus Gotland who are interested in questions of sustainable development and/or game design.
  • No previous knowledge is required.
  • The lecture will be in English and is expected to take 30-45 minutes.
  • For questions please contact: Patrick Prax

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