De skapar spel med betydelse för Gotland

Our local paper covered the output of our course Product Development for Games (15 ECTS). The article is unfortunately entirely in Swedish, but the course sees game design students take on real-world issues from external stake holders. This year we saw them tackle issues like crisis management, Gotland’s water shortage, job market access for people on the autism spectrum, and so on.

You can read the full article online.

The course is a part of our international Bachelor Programme in Game Design and Project Management. You can apply to the program via universityadmissions.se! The international application deadline is 15th of january, while Swedish applicants have until April 15th.

Speaking at TEDxUppsalaUniversity

… well, spoke rather, as TEDx Uppsala University took place a few months back. But the recordings were just made available so here goes!

Our own Patrick Prax ventured off island back in November to give a talk about co-creation in gaming – how players literally help build the games they play. In it he situates play and modding as important and deeply social forms of cultural participation. The talk highlights often-neglected parts of gaming (such as; community-driven research and development) and points out a potential tension between that and the commercial interests of rights-holders.

Photos from the Alumni Days 2017

The recorded lectures are made available on our YouTube-channel!

X-Mas Dinosaur knew what was up!
X-Mas Dinosaur knew what was up!

Our new Head of Department Magnus Johansson and his spruce mustache  opened the event.
Our new Head of Department Magnus Johansson and his spruce mustache opened the event.

Eat Create Sleep’s Martin Greip gave the first presentation; an intimate talk about mental health and the risks of building your personal identity on the work that you do. It’s about the myths of creativity, about self-care in the creative industries, and about maturing professionally.
“Suffering isn’t there to bolster creativity, creativity is there to assuage suffering”
– Priscilla Frank

Teddy Sjöström, creator of Dwarfs! and Secrets of Grindea
Teddy Sjöström, creator of Dwarfs! and Secrets of Grindea

Viktor Magnusson, Game Designer at Fatshark, talked about the development of Vermintide
Viktor Magnusson, Game Designer at Fatshark, talked about the development of Vermintide

Pernilla Sparrhult, producer at Paradox Interactive and our Alumni of the Year. 🙂