… well, spoke rather, as TEDx Uppsala University took place a few months back. But the recordings were just made available so here goes!
Our own Patrick Prax ventured off island back in November to give a talk about co-creation in gaming – how players literally help build the games they play. In it he situates play and modding as important and deeply social forms of cultural participation. The talk highlights often-neglected parts of gaming (such as; community-driven research and development) and points out a potential tension between that and the commercial interests of rights-holders.
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X-Mas Dinosaur knew what was up!Our new Head of Department Magnus Johansson and his spruce mustache opened the event.Eat Create Sleep’s Martin Greip gave the first presentation; an intimate talk about mental health and the risks of building your personal identity on the work that you do. It’s about the myths of creativity, about self-care in the creative industries, and about maturing professionally. “Suffering isn’t there to bolster creativity, creativity is there to assuage suffering” – Priscilla FrankTeddy Sjöström, creator of Dwarfs! and Secrets of GrindeaViktor Magnusson, Game Designer at Fatshark, talked about the development of VermintidePernilla Sparrhult, producer at Paradox Interactive and our Alumni of the Year. 🙂
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Så kallade ”seriösa spel” är något som blir allt vanligare. Studenter i speldesign på campus Gotland har tagit fram ett spel som ska ge arbetsgivare bättre förståelse för personer med funktionsnedsättning.
These are the Alumni Days for the Department of Game Design. Our amazing former students returns for three days at the end of every year, to share their experiences and insights.