Introducing: Doris Rusch

Doris C. Rusch is an assistant professor of game design in the College of Computing and Digital Media’s School of Design where she founded the Play 4 Change lab. Rusch’s work is focused on the theory and practice of creating games that model the “human experience” and focus on mental health issues. Her expertise as a game designer opened her eyes to a new theory, which she discussed in this TED-talk titled, “Why Game Designers are Better Lovers.”

Doris is giving an entirely new talk at the Gotland Game Conference, on Monday at 14:00. Don’t miss it!

Check the game trailers out!

Our students are game designers, but making a game is not enough. You must also be able to show it off, to reach an audience, to pitch it. If a screenshot says a thousand words, and a GIF a million, a video can be an entire Library of Congress! And thus, we force them to create short video trailers for everything they make.

We just published a Youtube-playlist with all of the games for 2017! These will all be available for you to play on the show floor next week! So check the trailers out, leave a friendly comment to the creators and then come meet them and play the games on mon-tue next week – 29-30 May!

Goblin Doctors

As Goblin Doctors, the player and their partner are tasked with treating as many wounded orcs as possible from a nearby battlefield. The goblins haven’t exactly had professional medical training though…

Goblin Doctors a is casual, isometric top down, local multiplayer, party game with a fantasy theme, developed for PC in Unity using 3DSMax, Substance Painter 2, Photoshop and MotionBuilder.

Team:

  • Svante Livén – Producer
  • Nils Folker – Game Designer
  • Måns Möller – Lead Art/Animation
  • Lukas Graff – Environment Art
  • Martin Carlsson – Lead Code
  • Stam Kruajan – Programmer
  • facebook.com/goblindoctors