Två utmärkelser i Swedish Game Awards, som avgjordes på Nalen i Stockholm sent på onsdagskvällen, gick till studenter på Campus Gotland.
Spelet Defunct vann den förnämsta klassen Game of the year och Flash & Crash förärades utmärkelsen Gamers choice.
– Det kunde inte ha gått bättre, konstaterar Marcus Ingvarsson, lärare på Campus Gotlands speldesign- och grafikprogram.
- Jerry Belich wrote two posts about the GGC2014, one about his general experience of the event, and one about his specific presentation.
- Mechropolis at the Gotland Game Conference
- Mycket att se och höra på spelmässa
- Gotland Game Conference Wrap-Up, by The Square
- A History of Jason Never Shutting Up
Our own write-up (and photos) is available in the blog.
Under torsdagen och fredagen arrangerades Gotland Game Conference på Wisby Strand.
För att bli en bra speldesigner gäller det att greppa den senaste tekniken – men också att utvecklas som konstnär.
PÅ utbildningen i speldesign i Visby råder en kreativ miljö, där skissblocket och gitarren har sin givna plats bland datorerna.
Nya Horisonter visited the department and published a three page spread, interviewing our students and staff.
The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.
CoBots started life as a project from a team of first-year students that blossomed into a full game, which is now available to buy from their official site and Desura. Two adorable repair robots are tasked with patching up a massive starship, floating through its corridors and maintenance tunnels as they navigate through churning gears, tight passages, air conditioning fans and malfunctioning subsystems. As they do so, two players huddle around a single keyboard, bouncing plans, advice and the occasional insult off each other.
Built around true cooperation, CoBots manages to deliver some smart 2.5D puzzling for a bargain price; an astonishing achievement from humble beginnings.
Or watch the team’s post mortem on our Youtube Channel.
He started with computer games when they were still played on print terminals. Today guest lecturer Ernest Adams teaches students to create the game worlds of the future, where he’d like to see less hate and more women.
Read the paper online. The interview with Ernest is on the last page.