Hela Gotland: De prisades för dataspel

Filed under: Publicity in June 18, 2014, by Ulf Benjaminsson. Tagged: swedish game awards
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Två utmärkelser i Swedish Game Awards, som avgjordes på Nalen i Stockholm sent på onsdagskvällen, gick till studenter på Campus Gotland.

Spelet Defunct vann den förnämsta klassen Game of the year och Flash & Crash förärades utmärkelsen Gamers choice.
– Det kunde inte ha gått bättre, konstaterar Marcus Ingvarsson, lärare på Campus Gotlands speldesign- och grafikprogram.

De prisades för dataspel
[De prisades för dataspel]

Gotland Game Conference 2014 Coverage

Filed under: Publicity in June 14, 2014, by Ulf Benjaminsson. Print This

GGC Talk: Defining the Box

Gotland Game Conference 2014

Our own write-up (and photos) is available in the blog.

Hela Gotland: Kreativa studenter visade upp sina spel

Filed under: Publicity in May 30, 2014, by Ulf Benjaminsson. Print This

Under torsdagen och fredagen arrangerades Gotland Game Conference på Wisby Strand.

Kreativa Studenter Visade Upp Sina Spel
[Kreativa studenter visade upp sina spel]

Nya Horistonter: Speldesign i Snabb Utveckling

Filed under: Publicity in May 8, 2014, by Ulf Benjaminsson. Print This

För att bli en bra speldesigner gäller det att greppa den senaste tekniken – men också att utvecklas som konstnär.

PÅ utbildningen i speldesign i Visby råder en kreativ miljö, där skissblocket och gitarren har sin givna plats bland datorerna.

Nya Horisonter visited the department and published a three page spread, interviewing our students and staff.

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dealspwn.com: CoBots Review | Smart Student Puzzler Tethers Us Together

Filed under: Publicity in January 7, 2014, by Ulf Benjaminsson. Print This

Dealspawn.com Co-Bots Review

The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.

CoBots started life as a project from a team of first-year students that blossomed into a full game, which is now available to buy from their official site and Desura. Two adorable repair robots are tasked with patching up a massive starship, floating through its corridors and maintenance tunnels as they navigate through churning gears, tight passages, air conditioning fans and malfunctioning subsystems. As they do so, two players huddle around a single keyboard, bouncing plans, advice and the occasional insult off each other.

Built around true cooperation, CoBots manages to deliver some smart 2.5D puzzling for a bargain price; an astonishing achievement from humble beginnings.

Read the full review over att Dealspwn.com

Or watch the team’s post mortem on our Youtube Channel.

Interview with Ernest Adams

Filed under: Publicity in September 20, 2013, by Ulf Benjaminsson. Tagged: inclusion
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He started with computer games when they were still played on print terminals. Today guest lecturer Ernest Adams teaches students to create the game worlds of the future, where he’d like to see less hate and more women.


Read the paper online. The interview with Ernest is on the last page.