Meet us in Stockholm on the 4th of April!

The Department of Game Design at Uppsala University is attending The Swedish Game Industry Career Fair, at Nalen in Stockholm. The event is free to attend, and is an excellent opportunity to meet a ton of game studios and whole lot of game educations, to see if game development might be for you.

The 4th of April is ~10 days before the national application deadline, so we highly recommend you swing past and check the options out before applying to higher education. We will make sure to bring a couple of our students so you get to speak with them directly, and maybe try their games while you’re at it!

Gratuitous photo of students setting up our booth at Gamex, in 2013. Because why not. :)
Gratuitous photo of students setting up our booth at Gamex, in 2013. Because why not. 🙂

See you there!

About the Alumni of the Year award

Adam Mayes reading the motivations and handing out the Alumni of the Year-awards at the Gotland Game Conference 2017. Spoiler: Pernilla Sparrhult and Joakim Andreason were recognized both, for their incredible last couple of years as producer and designer (respectively) at Paradox Interactive.

We are embarrassingly proud of our graduates and former students of the education. We have been teaching game design- and development on Gotland since 2001, so our network of alumni counts in the thousands, with careers across the globe.

GAME Alumni around the world (map generated 180317)
[map generated 180317].

They constantly surprise us with their insight, their productivity, their skill, their willingness to listen, advice and help out. Whether it’s as jury at the Gotland Game Conference, or inspiring the generation of students coming after them at our annual Alumni Days – they always seem to go the extra mile.

With all the value we get from our Alumni, we like to give something back too. And so, as often as we can, we try to recognize former students for their contribution to the education, to the games industry or to their specific field – be it game design, entrepreneurship, activism or academia.

YearNameNotes
YearNameNotes
2007Mats AnderssonAvalanche Studios
2008Anders EkermoStarbreeze
2009Peter StrĂĄhleGRIN
2010Johannes WadinMight and Delight
2011Karin RydingOzma Games
2012???No data in our archives!
2013Annika O. BergströmSödertörn University
2014Ted SjöströmPixel Ferrets
2015Rikard JakschKing
2016Kim AavaGuerrilla Games
2017Joakim AndreasonParadox Interactive
2017Pernilla SparrhultParadox

Are you a former student of the game educations on Gotland? Please join the Uppsala University Alumn Network! And consider joining the 700-people strong GAME community on Facebook. It is run entirely by Alumni and has become the gathering point for all people who is or have been part of the GAME-educations on Gotland.

Regional collaboration for serious games

Universen (“The Universe”) is a magazine for Uppsala University employees. Issued six times a year, ~7100 copies are sent to the homes of all employees and other interested parties. In the first issue of 2018 our colleague Lina Sors Emilsson is interviewed about her course Product Development for Games, 15 credits (5SD952).

Lina Sors Emilsson at the Gotland Game Conference 2017
Lina Sors Emilsson at the Gotland Game Conference 2017.

The interview is unfortunately entirely in Swedish, but she’s talking about how we use this course to have game design students work with external “real-world” concerns, such as; crisis management, Gotland’s water shortage, job market access for the differently abled, and so on. For the first iteration we worked closely with Region Gotland and local industry to come up with realistic concerns and evaluate the student output.

If you’re gifted with the Germanic languages you can try reading the full interview below, or on Issuu.com. You can even browse the full Universen archive at uu.se.

The course is a part of our international Bachelor Programme in Game Design and Project Management. You can apply to the program via universityadmissions.se! The international application deadline is 15th of january, while Swedish applicants have until April 15th.

Universen nr1 2018, page 17

More games to San Francisco!

The 2018 Game Developer’s Conference will once again feature the alt.ctrl.GDC exhibition – an area at the GDC dedicated to games that use alternative control schemes and interactions. Applications are sent in from developers around the world, and twenty games are selected for the exhibition. Our students snagged three of those nominations for 2018, and last year we earned two spots. 🙂

Gamasutra has the complete lineup of games from all around the world, and have also begun interviewing each team.

If you are at the GDC in March, make sure you swing by, speak with our talents and try out their crazy contraptions:

Pump the Frog (7 Holy Frogges)

Pump the Frog at the Swedish Game Awards
Pump the Frog at the Swedish Game Awards

Pump the Frog is a 2d-puzzle-platformer where you control the Frog and your environment, roll, slip and squeeze around the levels, devouring any fly in your path!
Alt.Ctrl.GDC Showcase: Pump the Frog!

Yo, Bartender! (Kraken)

Yo Bartender! at the Gotland Game Conference 2017
Yo Bartender! at the Gotland Game Conference 2017

Yo, Bartender! puts you in the shoes of a modern day bartender mixing cocktails in a bustling city. Survive the night rush by mixing and serving as fast as you can while making sure you always have the orders right. For more info, read the interview – Alt.Ctrl.GDC Showcase: Yo, Bartender

Grave Call (Totally Not a Game Studio)
Grave Call is a time-based, asymmetrical multiplayer game based on communication between two players, one is buried alive and one is a police dispatcher. A phone holds clues for the coffin’s location, which has to be identified before the phone battery runs out. Check out their interview – Alt.Ctrl.GDC Showcase: Grave Call

Getting ready to be buried in the Grave Call coffin at the Gotland Game Conference 2017
Getting ready to be buried in the Grave Call coffin at the Gotland Game Conference 2017

Emergency dispatch operator, trying to locate the victim.
Emergency dispatch operator, trying to locate the victim.