Our own write-up (and photos) is available in the blog.
Under torsdagen och fredagen arrangerades Gotland Game Conference på Wisby Strand.
[Kreativa studenter visade upp sina spel]
För att bli en bra speldesigner gäller det att greppa den senaste tekniken – men också att utvecklas som konstnär.
PÅ utbildningen i speldesign i Visby råder en kreativ miljö, där skissblocket och gitarren har sin givna plats bland datorerna.
Nya Horisonter visited the department and published a three page spread, interviewing our students and staff.
The picturesque Swedish isle of Gotland plays host to a game design campus of international renown, with alumni working throughout the biggest triple-A studios and exciting indie upstarts. Having encountered them several years ago at Gamescom and subsequently visiting the university last year as a judge at their annual conference, I’ve never failed to be profoundly impressed by the polished quality, reckless innovation and unbridled creativity that their students bring to the table.
CoBots started life as a project from a team of first-year students that blossomed into a full game, which is now available to buy from their official site and Desura. Two adorable repair robots are tasked with patching up a massive starship, floating through its corridors and maintenance tunnels as they navigate through churning gears, tight passages, air conditioning fans and malfunctioning subsystems. As they do so, two players huddle around a single keyboard, bouncing plans, advice and the occasional insult off each other.
Built around true cooperation, CoBots manages to deliver some smart 2.5D puzzling for a bargain price; an astonishing achievement from humble beginnings.
Read the full review over att Dealspwn.com
Or watch the team’s post mortem on our Youtube Channel.