Animation Cinema!

Animation cinema at the Gotland Game Conference 2011
Film requires big screen and big sound to be experienced properly. That’s why the animators of Gotland University hosts a fully pimped-out movie theater at the Gotland Game Conference.

The Animation Cinema is where you go to enjoy all the animations in one comfortable sitting; complete with air conditioner and free, fresh popcorns. 🙂

The show starts every half hour and is entirely free of charge!

Animation cinema at the Gotland Game Conference 2011

The International Research School of Game Design

Prof. Steven Bachelder at the Gotland Game Conference 2011
Prof. Steven Bachelder at the Gotland Game Conference 2011


The newly founded research school; The International Research School of Game Design (IRSGD) is a result of collaboration between Gotland University and the University of Uppsala.

Researchers and PhD students from around the world are gathered from a variety of academic disciplines around common interests and overlapping areas of inquiry. Their backgrounds stretch from professors and senior lecturers in HCI, AI, IA (Intelligent Agents), Image Processing, Motion Capture, Computer Science, and senior professionals from the game industry. The IRSGD has currently six PdD students. The IRSGD is directed towards the investigation and development of game design and its relevance and application in facilitating the advancement of other areas.

Steven Bachelder holds a professorship in artistic expression in convergent media at the University of Gotland where he cofounded the game design education in 2001. Today he is subject responsible for Expression in Convergent Media at the Institution for Game Design, Technology and Learning and is the appointed chair for the International Research School of Game Design instituted in collaboration with Uppsala University.

Bachelder has been teaching in the interactive arts and convergent media since its origin. He has been involved in major international exhibitions such as “Deposition”, Venice Biennial and
“Øtherlands, Description of the Equator and some OtherLands”, Documenta X, Kassel.

His profile in the arts is in creating large participatory immersive environments shifting the focus from the art object to the participation and cognitive processes of the viewer. BachelderÂŽs focus in games research is upon defining the core essence of game design and its potential as a new art form.

Prof. Steven Bachelder at the Gotland Game Conference 2011

Army of One: W-URM#1

Army of One: W-URM#1 is a futuristic PC game, a 3rd person shooter which focuses on parkour in a combat vehicle. With a unique combination of fast paced action and body physics, the player takes control of W-URM#1, an experimental combat vehicle, to target and destroy enemy turrets.
By using the landscape to their advantage, the player can make their vehicle jump over valleys and shoot through tunnels, making every shot an action movie.

Tools: The game is built in Unity3D game engine, using tools such as Maya, 3DS Max, Blender, Visual Studio and Photoshop, to produce game content. All audio is produced professionally in Resolution Recording Studio in North Wales.

Huda Mahdi – Producer, designer, programmer
Sebastian Zakrzewski – Concept artist
Chris Chien – Concept artist
Ant Dickinson – Composer
Charlie Samways – 3D Modeler, 2D artist
Alvaro Arranz – 3D Artist
John Hjelm – 3D Artist
Makan Ansari – Texturer