Slingshot is a team based space shooter game with focus on navigation through the forces of gravity. The Slingshot team (Abstract Reality) has labored to produce a physics based experience, coupled with a traditional space shooter, and creating a new kind of game play which is unique on today’s market. Using the gravity around each planet the players can go into orbits to change direction. They can also fire their engines at the opportune moment to slingshot around the map while saving their fuel.

Slingshot´s primary game mode on GGC is called Gold Rush. It involves two teams of players who compete against each other to win the most precious golden asteroids for their home world. Every team member has a ship equipped with both weapons and a grappling hook, which is the players’ most important interface. Using the tools will allow the players to tow asteroids into orbit around their home world to score points. The team with most points wins.

Our teams are Planet Freedom and Planet Brotherhood. Both teams have a whacky assortment of characters and ships based upon familiar caricatures from the cold war’s space race.

The graphic tools that we have used in development are 3D max, Photoshop CS4 and Zbrush.
Our programmers have worked with Visual Studio 2010, XNA 4.0, Farseer Physics Engine, F-MOD (Audio mode) and .NET ( Dot NET) for networking.

Carolina Lindblom – Producer
Christopher Hjort – Lead Designer
Jerker Gullbrand – Lead Artist
Robin Jensen – Lead Programmer
Jimmy Johansson – 3D Artist
Malin Mellgren – 3D Artist
Magnus Bergall – 3D Artist
Christoffer Forslund – Programmer
Marcus Flysjö – Programmer
Nicholas Svan Larsson – Programmer

S(ea)lide of the Penguin

In this game you slide down a half-pipe and avoid obstacles by tilting the world, with an arctic theme. Your goal is to try get as far as possible before the time runs out without being eaten by a killer whale.
The game is in 3D made in unity and 3Ds Max, single player with a cartoonish style.

Emil Ekeroth – Producer
Emelie Bäcklin – Lead Design
Erik Lagnefeldt – Lead Artist
Anton Yxfeldt – Lead Programmer

Last Sake

We are Nexxus Studios, a group of five students that decided to make an animated short-film for this years GGC. The film is about a Samurai and a Ninja that are fighting over the last bottle of Sake.

The software we are using in this project are; Photoshop, Zbrush, 3dsmax, Adobe Premier, Adobe After Effects.

Oscar Rolander:
Lead 2D Artist
Music supervisor
Post-Production supervisor

Robert Kurki:
Story writer
Camera supervisor
Lightning supervisor
Render supervisor

Evelina Norstedt:
Lead Animaton Artist

Ragnar Lindqvist:
Lead 3D Charaters

Sara Svensson
Sound FX supervisor







House nr 6

House nr 6 is a horror oriented hidden-object game where the is given the task to find the belongings of a ghost so she can rest in peace. The ghost believes that the player is stealing from her and will eventually get upset enough to dispose of the intruder.

What differs this game from other hidden-object games is the limited source of light (a flashlight) and the panning environment which spans a whole 360 degrees.
In our lack of programmers we have chosen to make the game in XNA because of it’s simplicity.

Robin Callenberg – Producer
Fredrik Pettersson – Sound director
Andreas Lindgren – Lead Designer
Patrik Paez Dahlström – Art director