The Runes of Kalevala

The Runes of Kalevala is a cooperative RPG/adventure game that uses gameplay to drive the narrative. You take on the roles of legendary heroes as you immerse yourself into the Finnish national epos Kalevala, experiencing the epic tale as if you had been there yourself.

The Runes of Kalevala features local co-op to allow players to go on quests and experience an adventure together. Unlike traditional co-operative RPG-type games however, which rely heavily on the players enjoying the same type of activities, The Runes of Kalevala will allow you to play together while playing differently.

Imagine if in The Lord of the Rings when Gandalf left the fellowship for errands of his own that his adventure and the fellowship’s would play out simultaneously and the effects of one party’s actions affected the other.

Team:

  • Thom Hujanen – Producer
  • Filip Frandsen – Lead Art
  • Anders Hagström – Lead Design, Lead Sound
  • Anton Classon – Lead Code
  • Sebastian Ringvold – Lead Tech
  • Erik Ögren – Lead Animator
  • Tara Sundström – Character Artist

Klättergetter


Klättergetter is a board game for four players where you play as a goat trying to climb to the top of the mountain and obtain the shiny Golden Garbage Can. But beware of the other goats, as they can knock you down and steal the garbage can!

This game was made as part of an assignment during the course Advanced Game Design during the second year.

Team:

  • Tova Svensson – Producer
  • Sigrid Svederoth – Lead Designer
  • Lisa Ramel – Lead Artist

Tamarrion (2016)

In Tamarrion the player takes the role of a might paladin whose only goal is to fight boss monsters which no other human could match. The player can customise items and spells in order to fit the game to their very own play style. By using spells provided by the gods, Tamarrion can unleash mighty special abilities to aid when all seems impossible.

Tamarrion (2016) on the Gotland Game Conference show floor

Team:

  • Camilla von Paykull – Producer/Lead Artist
  • Oskar Lidh Frykmark – Lead Designer
  • Sebastian Rosenblad – Lead Programmer
  • Måns Löf – 3D Art
  • Zlatan – Music
  • (Tomas Lindell – Programmer)
  • (Anthon Fredriksson – Programmer)

Built in Unity 5, 3Ds Max, ZBrush, Photoshop, xNormal, After Effects, Motionbuilder, Visual Studio.

Fruitality

Fruitality is a game where battle royal meets a fruit salad. Cute little pieces of fruit are thrown into a blender where everyone has to fight for survival. There’s not enough room for everyone and some must perish. Make your friends into smoothie through sabotage by messing with the blender settings or simply pushing them to their sweet demise.

The game is a 2D multiplayer arena brawler for PC, where you can play two to four players. Pick between four avatar fruits and fight your friends for survival in a active blender!

Platform: PC
Tools: Visual Studio 2016 (C# with .NET framework), Photoshop, Illustrator, Unity 5.3, ELIAS Composer’s Studio

Team:

  • Malin Runsten Fredriksson – Producer
  • Madeleine Fjäll – Lead Artist
  • David Isaksson – Game Designer
  • Lucas Pålsson – Lead Tech
  • Malcolm Yllenius – Lead Programmer
  • Axel Eriksson – Programmer