Save The Penguins!

You are a mother penguin, but there is no baby. Lucky there is a baby free for the taking. Unlucky there are other mother penguins around. Quickly slip across the icy arena, snatch the baby and run away before the others can knock you over and steal your rightful child!

The game is played using trackballs, one for each player. With its comical style, it is fit for all ages. Save the Penguins! is made through Unity 5.

Team:

  • Eva Sokolova – Producer
  • Gabriel Ajuwa – Lead Programmer
  • David Crosson – Game Designer
  • Emil Christenson – Lead Tech
  • Nayomi Arvell – Lead Artist
  • Kim Gripenberg – Programmer

Wind Chasers

Fly through the skies with three opponents and try to be the first to reach the goal. Built with Unity, coded with Visual Studio and visualized with Photoshop.

Team:

  • Ludvig Normelli – Producer
  • Håkan Pettersson – Lead Art
  • Markus Holm – Lead Tech
  • Marcus Franzén – Art
  • Isak Ekedahl – Game Designer
  • Rokas Paulauskas – Lead Code

Terrene

Terrene is a fast paced, top-down roguelike shooter set in a futuristic sci-fi environment with a distinct low-poly flat-shaded artstyle and gameplay that guarantees a new experience each playthrough!

The game is developed using the Unity 5.0 engine.

Team:

  • Mathias Andersson – Producer, Programmer
  • Oskar Lilja – 3d artist
  • Kenth Ljung – Programmer
  • Johan Wittrock – Designer

Clouds Below


Clouds Below was reviewed by Kotaku (“It’s Kinda Like The Wind Waker, But With Flying), and is available for download here.

Clouds Below on the Gotland Game Conference 2015 show floor

Clouds Below is a 3rd person puzzle platformer where you have the ability to control the wind. You will have to use these powers in order to solve puzzles of different kinds and to traverse a beautiful world set in a chain of mountains that pierce the sky high above the clouds.

Take the leap and spread your wings, a journey begins.

Clouds Below won Best 2nd Year Project at the Gotland Game Conference 2015.

Team:
Adam Wrange – Producer
David Peldan – Lead Programmer
Oscar Mohlin – Lead Design
Theodor Gerhamn – Lead Art
Alex Untoro – Creative Director
With credit to Alexander Skeppstedt for making the music featured in the game.

Made with Unreal Engine 4, Maya, Zbrush, Substance Designer and Photoshop.