From Playfulness to Preparedness: Financial Crisis Simulations

Join us at Gotland Game Hub (GGH) this Wednesday for a talk by Mikael Wendschlag, Researcher at the Department of Economic History, Uppsala University.

🗓 When: Wednesday, 13:00–17:00
📍 Where: H-Building, Campus Gotland (Strandgatan 7, the Old Residence)

15:00 – Short Talk:
“From Playfulness to Preparedness: Playable Interactive Simulations for Financial Crisis Resilience”

Mikael’s talk is part of the seminar series at the Focus Area of Games and Creativity, Gotland Research Forum. It explores how an online financial crisis game is being developed to be fun to play while also:

·       Training financial system stakeholders in crisis management

·       Testing regulatory frameworks

·       Serving as a learning tool in higher education

This talk highlights a new collaboration between Mikael and researchers Eliel Camargo-Molina and Lina Sörs Emilsson at the Game Design Department, combining financial research, digital interactive design, and playfulness to explore crisis preparedness through playable simulations.

Program Highlights – Nov 19 at GGH:

·       13:00 – Doors open: Coffee, snacks, networking, and game demos

·       15:00 – Mikael Wendschlag’s talk

·       15:30 – Open Mic: Share your projects, ideas, and experiments

·       17:00 – Wrap-up: Leave inspired and energized

Gotland Game Hub: “Why Making is the New Playing”

We are pleased to invite you to Gotland Game Hub, featuring a talk at 15:00, organized in collaboration with the Seminar Series at the Focus Area of Games and Creativity, Gotland Research Forum.

📅 When: Wednesdays, 13:00–17:00
📍 Where: H-Building, Campus Gotland (Strandgatan 7, the Old Residence)

This week’s program at GGH:

·       13:00 – Doors Open: Enjoy coffee, snacks, and cookies while networking, playing games, or exploring new ideas.

·       15:00 – Short Talk: Patrick Prax, Associate Professor, Department of Game Design, Uppsala University – “Why Making is the New Playing”

·       15:30 – Open Mic: Share your own game-related projects, events, or collaboration ideas.

·       17:00 – Wrap-Up: Conclude the session inspired and energized.

About the Talk:
Games have long been recognized as a way for players to understand societal systems through rules and experiences. In this talk, Patrick Prax argues that play is only the first step. To deepen understanding, designers should create games that invite players into the designer’s role themselves, enabling a richer, hands-on engagement with systems and their complexities.

About the Speaker:
Patrick Prax is a researcher specializing in the co-creation of game design, focusing on how societal values shape video game design and their broader social impacts. His research explores players’ game literacy and the opportunities and challenges of digital games, including their potential for learning and promoting sustainable policies, as well as risks such as addiction and radicalization.

We look forward to welcoming you for an afternoon of games, ideas, and inspiration!

Virtual Worlds and Digital Heritage at Gotland Game Hub

We are pleased to invite you to Gotland Game Hub, featuring a talk at 15:00, organized in collaboration with the seminar series at the Focus Area of Games and Creativity at Gotland Research Forum. This talk will explore games, virtual words, and digital heritage.

Gotland Game Hub

📅 When: Wednesdays, 13:00–17:00
📍 Where: The H-Building, Campus Gotland (Strandgatan 7, the Old Residence)

This week’s program:

·       13:00 – Doors Open: Enjoy coffee, snacks, and cookies while networking, playing games, or exploring new ideas.

·       15:00 – Short Talk: Patrick S. Randolph-Quinney, Associate Professor of Osteoarchaeology at Uppsala University, will present on the intersection of cultural heritage, game design, and play. Drawing from his fieldwork in medieval Gotland and Palaeolithic cave sites in South Africa, Patrick will discuss how play can enhance research, design, and our understanding of the past.

·       15:30 – Open Mic: Share your own game realted projects, events, or collaboration ideas.

·       17:00 – Wrap-Up: Conclude the session inspired and energized.

About the talk:
This seminar is part of the Focus Area of Games and Creativity at Gotland Research Forum. Patrick’s presentation will highlight the synergy between computer games and digital heritage, exploring how this relationship can be further developed at Campus Gotland. He will also discuss how play can support research and practice in both game design and cultural heritage, offering insights into the human evolutionary journey.

About the speaker:
Patrick S. Randolph-Quinney is a bioarchaeologist specializing in the archaeological record, focusing on what human and hominin remains reveal about past societies and the deep human journey. He is an expert in digital heritage science, from micron-scale visualization and analysis of fossils and bones to site- and landscape-level studies using remote sensing and drones. His research spans medieval Gotland and Palaeolithic South African caves. Outside academia, Patrick is an avid PC gamer and role-player, including LARP and Viking re-enactment.

We look forward to welcoming you for an afternoon of games, ideas, and inspiration!

My First Jam 2025

 My First Jam that we held last Friday and as always it was a ton of fun!

  • 96 contestants
  • 19 teams
  • 19 games
  • 72 votes cast on games
  • 10 prices awarded
  • Lots of pizza eaten
  • Even the head of department participated!

We had two categories;

  • Best interpretation of theme
  • Best polish

Winners were:

Friends without benefits made Found, Not Lost
AROZAI made Lost and Poland

A full list of all the submitted games is available below. Thanks to everyone that helped and jammed!

My First Jam 2025 game submissions: