Symbio


The game is a 2D two player coop jump puzzle game. The players play as animals trying to escape a flood by climbing up a tree. One player plays a night animal that can only see when they are inside the tree and the other plays a day animal that can only see when they are outside the tree. They need to guide each other through jump puzzles and obstacles when one of them can’t see.

"Symbio

Symbio on the Gotland Game Conference 2018 show floor

Team:
Jesper Bergman – Product owner,
Kristina Stiskaite – Scrum master,
Alexander Sinn – Artist,
Songqiao Cai – Artist,
Merve Metinkol – Artist,
Hangning Zhang – Programmer,
Kaijun Wang – Programmer.
facebook.com/SymbioTheGame/

Game developed for PC in Unity and using Photoshop, After effects, Maya.

Awards:
Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio also brought home the “Most Innovative Newcomer Award” and “the Audience Award” from PLAY18 – Creative Gaming Festival in Hamburg!

Development:

Announcing the HEVGA European Symposium (7-8 June)

The Higher Education Video Game Alliance
The Higher Education Video Game Alliance

Are you a game educator with an interest in connecting with other educators across the globe? Are you willing to share your experience and insights to improve the field? Join us on Gotland this summer!

Last year, as part of the Gotland Game Conference, we hosted our first Game Educators Summit in conjunction with the Higher Education Videogame Alliance (HEVGA). This was an attempt to bring educators together specifically to discuss Game Educations in Europe, our unique needs within and across borders, and how to best expand HEVGA in Europe.

This year, HEVGA is continuing to grow their efforts in Europe by holding their first annual European Symposium on our beautiful island of Gotland, Sweden. Uppsala University has been chosen by HEVGA as the first school to host the symposium and will co-locate it with the Gotland Game Conference to maximize cross-pollination.

The two day symposium will take place on June 7 & 8. The first day will feature presentations across a wide variety of areas such as research, game educations, pedagogy, game design, games, institutional barriers and successes, within and across borders, and other programs or initiatives unique to Europe. Presentation slots are available in 15 – 45 minute increments.

The second day will be a working meeting designed to bring together diverse institutions and individual backgrounds to take stock of where games and game educations in Europe are at now. The working meeting will explore how to create a platform that can further establish a European games community in higher education across borders. Specific topics include: how to secure funding, creating a network that connects educations, amplifying local achievements globally, and avenues for unified advocacy.

To join us for the first European Symposium of the Higher Education Video Game Alliance hosted by Uppsala University;

Dr. Mary Kayler at the Game Educators Summmit 2017
Dr. Mary Kayler at the Game Educators Summmit 2017

Momentum Drift


Momentum Drift is a racing game with sharp, demanding corners. By temporarily disabling the grip the player can angle the vehicle before a corner, making it possible to take corners sharper than 90 degrees. The vehicle is able to stick to any surface, such as walls or ceilings, making you consider alternate paths through the track.

Choose from a range of characters, each with a unique machine that handles differently on the track.Take your vehicle to different environments and compete on tracks spanning a big stadium, the grand city, a lush mountainside and the dark and neon-lit underworld known as The Slug.

Momentum Drift on the Gotland Game Conference 2018 show floor

Team:
Erik Säll – Programmer / Designer/ Project Owner
Karl Wallsten – Producer/ Designer
Felix Wahlström – Artist/ Designer
Anders Taylor – Artist/ Designer
Leo Jansson – Programmer/ Designer
Eric Osana – Programmer/ Designer
Theo “TUK” Unland Karlsson – Designer

Awards:
Momentum Drift earned the Expression in Game Design Award, and the Students’ Choice, at the Gotland Game Conference 2018.

Benchwarmers


As the substitute players on your sports team, you and your friend take your job as benchwarmers to the next level. Lose yourselves in silly daydreams where you compete in various mini-games to find out who has got the best butt swiping skills. You are going to look silly, butt silly with a friend.

Benchwarmers on the Gotland Game Conference 2018 show floor.
Benchwarmers on the Gotland Game Conference 2018 show floor.

Team:
Juste Eriksson – Scrum Master/2D Art,
Michael Degirmen – Marketing Director,
Jad El Masri – Code,
August Demirsson – Product Owner,
Carl Hvarfvenius Blomgren – 2D Art,
Felix Rahm – 2D Art,
Johan Fallberg – 2D Art,
Tim Wergeni Johansson – Design
facebook.com/benchwarmersarcade
The game is made for PC and created in the Unity Engine with art assets from Adobe: Photoshop, Illustrator and After Effects

Awards:
Benchwarmers won The Public Choice (tied with Neon Nemesis) at the Gotland Game Conference 2018.

Benchwarmers won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Public Choice</a></strong> (tied with Neon Nemesis) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

The Benchwarmers-team at the Gotland Game Conference 2018.

The Benchwarmers-team at the Gotland Game Conference 2018.