The department of Game Design at Uppsala University, campus Gotland
Category: Blog
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
Posted on - Comments Off on Behind the scenes for GGC 2019 CategoriesBlog, GGC Updates
Arcade construction and play testing is in full swing at the GAME-department, in preparation for the Gotland Game Conference in ~2 weeks. There are more than 40 titles in development right now, so get your tickets and come try them all 5-6th of June!
Posted on - Comments Off on Introductory lectures by Doris and Mischa CategoriesBlog, Guest Lectures
Professor Doris Rusch and Mischa Hießböck moved to Gotland and started working with us earlier this month! They’re both giving an introduction lecture on Wednesday the 22nd, at 13:00 in B51 – swing by to say hi and learn what they’re about!
The lectures are open to the public and all GAME-students are strongly recommended to attend.
Where: B51, Campus Gotland When: Wed 22nd of May, 13:00 – 15:00
In my introductory talk, I am taking the opportunity to compare two of my favorite projects: I will discuss “Something Wicked” – a game project that serves as an example for how my passions for storytelling, game design and history can productively coalesce and inform each other. Something Wicked was a collaboration with Elizabeth Hunter, at the time a theater PhD student at Northwestern University in Chicago. It is a video game adaptation of the Norwegian invasion from William Shakespeare’s Macbeth.
The other project is “Cure Runners”, a collaboration with Three Coins and Ovos Media, that teaches financial literacy. The game is set in a not-so-alternate timeline in which a forgotten island in the Pacific Ocean emerges from cold-war-era oblivion.
I am looking forward to illustrating my approach to narrative and game design exemplifying these very different cases.
Deep Game Design & The Alchemy of Play
Doris C. Rusch
I think of games as interactive Pensieves. Pensieves are an invention by J.K. Rowling. They are magical basins into which you can put excess thoughts from your mind to see them more clearly, understand new connections. That’s what games are to me. What I look for, when I choose a game to play. What I strive for, when I design one: projective possibility spaces to better understand our Inner World, allowing an investigation of the Human Condition by making salient aspects of it manifest through rules, mechanics, art, and sound.
But games are not just passive receptacles you dump ideas into. They afford active engagement of these ideas in an embodied, enacted, experiential way. And as such, they are far less obedient and arguably much more magical than the humble Pensive! You don’t just look at a game and watch its ideas and themes unfold. You step into the current and are transformed – as player and designer – through the alchemy of play.
As designer and research, I want to unlock the secrets of this play alchemy. I do so by exploring how games can leverage the mind-body connection; how they can speak to our unconscious through mythical themes and ritualistic game mechanics; how they can raise questions rather than give answers by way of letting us act upon evocative possibility spaces; how they can touch us emotionally, disturb and confront us, so we see life with fresh eyes, we wake up to our own existence, and become more aware of the lived experiences of others.
There is much to do still, in regards to articulating design approaches that harness this alchemy of play. This intro talk is meant to provide a glimpse into how I think about games, why I believe they are the coolest medium on this planet and what I hope to explore further with students and colleagues at the UU games department on beautiful, magical Gotland.
Where: B51, Campus Gotland When: Wed 22nd of May, 13:00 – 15:00
Posted on - Comments Off on Join the Educators Summit (7-8th of June) CategoriesBlog, GGC Updates TagsGGC 2019, HEVGA
Educators: the Gotland Game Conference Educators Summit is back and it wants your voice. If you’re an established education with a set of veteran teachers, or a new education wondering where to focus your attention, there is something for you here.
For the past two years the Educators Summit has created a space to discuss the subjects that gather under the banner of game education. We have looked at teaching, research, outreach to industry and how to form a closer bond with each other. It has been instrumental in the forming of a European wing of the Higher Education Video Games Alliance, and the formation of a HEVGA Research Summer School.
We understand what it means to ask educators to take days away from their subjects. It has always been our goal that the summit be a place of value for our participants and this year is no exception.
We want to start delivering on a promise: an international network of teachers who are willing to travel and teach in other departments. The presentations are meant as adverts and request: tell us what you’re great at, tell us what you need.
And bring your business cards. We want to bring people together.
Thanks for your interest!
Posted on - Comments Off on GDC Trends | Breakfast meeting CategoriesBlog
Madeleiné Petersson reports from Game Camp Visby – an international event where several local teams brought home investment money and organized travel to the Game Developers Conference for publisher/investor events.
What’s the latest trends and insights from the game industry? Come have some breakfast and listen to some of the companies that took part of the Game Developers Conference’s exhibition, met investors and survived the Big Indie Pitch!