Tamarrion (2015)

Tamarrion is a hard-core action-RPG, boss killing game where the player fights as a paladin with abilities granted by the gods themselves.

Tamarrion is all about that feeling of accomplishing the impossible. The player fights huge boss monsters, each boss with their own unique mechanics. It is up to the player to tailor-suit their character in order to defeat the boss monsters, with a large combination of items and spells. Tamarrion is played with an Xbox 360 controller on a PC.

Tamarrion won Best Presentation</strong> at <a href="http://gotlandgameconference.com/2015/">the Gotland Game Conference 2015.” class=”wp-image-13984″/></a></figure></div>



<p>Tamarrion won <strong>Best Presentation</strong> at <a href=the Gotland Game Conference 2015.

Team:

  • Camilla von Paykull – Producer, Lead Artist
  • Oskar Lidh Frykmark – Lead Designer
  • Anthon Fredriksson – Lead Programmer
  • Mikaela Moberg – Artist
  • Måns Löf – Artist
  • Sebastian Rosenblad – Programmer
  • Tomas Lindell – Programmer

Tools: Unity 5, 3DsMax 2015, ZBrush, Motionbuilder 2015, Adobe Photoshop

Defunct

Defunct has been released on Steam, PS4 and Nintendo Switch.

Travel through an open world by picking up boosts to accelerate forward. Speed through tunnels, make incredible jumps and explore a fantastic earth abandoned by men and colonised by robots! Find the ideal path through the levels to grant yourself the best score possible on each map. Join your friends in this adventure to explore the world together.

Defunct on the Gotland Game Conference 2014 show floor

Defunct has won several awards:

Defunct receiving "Best Second Year Project" at the Gotland Game Conference 2014
Defunct receiving “Best Second Year Project” at the Gotland Game Conference 2014

Team:

  • Robert Graff – Producer, Level Designer
  • Jonatan Keil – Lead Game Designer, Level Designer
  • David Forssell – Lead Programmer
  • Mikael Karlsson – Lead Graphical Artist, 3D Artist
  • Simon Öqvist – Animator
  • Petter Vernersson – Programmer
  • Anders Hedström – 3D Artist

Defunct is a 3rd person adventure game for PC. Played best with an Xbox 360 controller. You travel through the world by picking up boosts and you goal is to get the highest score possible on each map. The game is made in Unity 4.

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Defunct_Mode_Plants

Veer

Teleport and change your gravity to walk on walls. Use your wits to veer across the puzzles, and find the optimal path. Simple mechanics. Complex situations.

Veer is a avatar based 2D “reach the goal” platformer entirely focused on puzzles. The player utilizes teleporters and gravity shifts to reach the goal. Simple mechanics. Complex situations.

The levels are short and mostly resolves around a single problem, and you get ranked based on how fast you solve it. The vast majority of levels have more than one solution, so to get a better rating you need to find the faster solution.

Veer was awarded Best Graduation Project at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Veer was awarded Best Graduation Project at the Gotland Game Conference 2014.

Team:
Pontus Fredriksson – Lead design, Art.
Emund Sandelin – Programming, Design

The game is built using Unity3D and 3Dstudio Max.

Mechropolis

Mechropolis is a first person action puzzle game set in the ruins of a lost civilization. The only remaining lifesigns are small rusty robots carrying out the orders of their long gone masters. Fuse the robots together and exploit their new abilities and properties to overcome the challenges of Mechropolis.

The game is developed using the Unity engine, along with a number of plugins to enhance productivity.

Team:

  • Mathias Andersson – Producer, Level Design, Programmer
  • Viva Ivarsson – Designer, Artist
  • Kenth Ljung – Programmer
  • Ylva Ljungqvist – Artist, Art Director
  • Petra Medin – Artist
  • Frida Svensson – Artist, Animator
  • Simon Wulf – Designer, Programmer