Overkill

Tired of always having to play the nice guy? To help every stranger you meet with petty problems? Well then you are in luck! Overkill is an epic hack’n’slash adventure where you and your friends get to play as evil overlords, desperate to rid the world of its cute and loving ways.

Overkill is played cooperatively by 1-4 players. A free-flow combat system with character specific skills creates intense and varying battles. Gather epic loot while slaying hordes of enemies and unlock new content by complete hidden side quests on every level.

Overkill won the Public Choice Award at the Gotland Game Conference 2011.

Team:
Jerry Jonsson – Producer
Fredrik Nes Sjödin – Lead Programmer
Vilya Svensson – Lead Art
Fred Ström – Animator/Character Modeler
Mika Edström – 3D Modeler
Jonathan Nilsson – 2D artist
Tobias Skogdalen – Programmer
Teddy Sjöström – Programmer
Björn Tarras – Music and Sound Director

Made in: Unity, 3D, PC, C#, 3Ds Max, Adobe Photoshop

Victorious Skies (2011)

A competitive game of real-time strategy, inspired by great naval engagements such as the battle of Jutland and Lissa. Players will control squadrons, joining under one of two factions’ banner with up to as many as four players, and engage in battles of epic proportions!

Victorious skies uses the Unity 3.0 Engine, and is developed by third-year students attending the University of Gotland’s GAME programmes.

Awards: Victorious Skies won the Cha-Ching!-award (most commercially viable) at the Gotland Game Conference 2011.

Team:
Jonatan Hagström – 3D Modeller and Sound Artist,
Rickard Folland – Lead Designer and Concept Artist and Gameplay Designer
Esteban Soto – Lead Art
Simon Öhman – Technical Artist
Ruben Johansson – 2D Artist and 3D Artist
Alexander Oltner – Lead Level Designer and Gameplay Designer
Mikael Gullberg – Lead Programmer
Thomas Appelberg – Programmer

Darkoli

Welcome to the Circus!

In Darkoli you solve puzzles alone or with up to two other players in order to escape from the alternate world you were trapped in by a seemingly sinister wizard. Jump, climb, throw, push, lift and even balance on tightropes and more in order to traverse the mysterious world of Darkoli while trying to find a way back to reality.

Darkoli is developed using Unity, Maya, 3ds Max, Photoshop and Visual Studio 2010

Team:
Björn Nilsson – Lead Art,
Josefin Börjesson – 3d Art and Animation,
Niklas Blidfors – Lead Programmer,
Daniel Hagström – Lead Level Design and Mechanics,
Sandra Hedman – Lead Design,
Christoffer Rubensson – Sound and Music Design
Philippe Bolay – External Producer

Fumbies

Fumbies: The Cloud Creatures has been released on iOS!

Fumbies is a Facebook game about taking care of a handful of creatures that lives high up in the air, over the clouds.

The player needs to keep the Fumbies happy by making sure they are clean, well trained, feel good, and go to their job. The main goal of a Fumbies life is to “lovel”, when a Fumbie lovels it passes on its genes to the Fumbie’s children. The children will inherit the parent’s looks and attributes.

Attributes depend on how the player has trained its Fumbies, and determine if the Fumbie is an intelligent, strong, or charismatic Fumbie. Fumbies earns unique items and visual parts for each specific attribute. Thus; by changing a Fumbie’s attributes the player is able to give the Fumbie a unique personality.

Fumbies was awarded the Almedalen Library Award and Best Game Graduating Class at Gotland Game Awards 2010.

The Fumbies team receiving "Best Game Graduating Class" at the Gotland Game Awards 2010
The Fumbies team receiving “Best Game Graduating Class” at the Gotland Game Awards 2010

Team:
Producer: Max Tiilikainen
Graphics: Jona Marklund , Rickard Jonasson, Povel Gulin, Sebastian Larsson
Programmer: Johan Norberg, Sebastian Svensson
Sound: Josef Falkensköld (external)
Website: http://www.meowentertainment.com/