Paint Your Way

Paint Your Way is a four player, competitive, 2D isometric, goofy, racing game with a special designed paint roller as the controller. Each player paints their own track from start to finish. When every player is done or when the time runs out the phase changes from painting to racing. The players must control the vehicles’ speed and try to keep as much cargo as possible when reaching the finish line. The cargo can be spilled by colliding with other players, obstacles or going to fast in sharp turns. The player that gets the most points after three maps is the winner. The points are calculated by the least amount of time in the race and a cargo multiplier. The game is created in Unity, with the graphical assets being made in Photoshop and 3ds Max.

Paint Your Way on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Paint Your Way on the Gotland Game Conference 2018 show floor.

Team:
Niklas Ericsson – Project Manager,
Joakim Malmström – Game Designer,
Marie Colin – Graphical Artist,
Clara Cox – Graphical Artist,
Kentaro Hayashida – Programmer,
Samuel Karabetian – Programmer
www.facebook.com/paintyourwaygame/

Elefightor: Going Up!

Elefightor: Going Up! Is a competitive fighting game in which you take control of an elevator going to the top floor of a very tall building. Your rival is controlling another elevator, and will try to stop you at all cost, only one can get the tip and be the best operator! Fight by bumping into each other and using all sort of cartoon-inspired attacks!

Download and play Elefightor on itch.io.

Team:
Roberto Marcos Söderström (Game Design, Level Design & Art)
Alexander Ebbesson (Project Manager & Sound Design)
Samantha Baqués Velásquez (Art, Photography & Social Media Manager)
Gunnlaugur Arnarson (Art, Music & Sound Design)
Emile Sohier (Code & Electronics)
Nicolas Basil Gerard (Code & Electronics)
www.facebook.com/Elefightor/
https://rob-ms.itch.io/elefightor-going-up

Programs used: Unity 5, Monodevelop, Visual Studio, Adobe Photoshop CC2018, Adobe After Effects, Adobe Lightroom, Adobe Illustrator, GlueIt, Audacity, Reaper.

Symbio


The game is a 2D two player coop jump puzzle game. The players play as animals trying to escape a flood by climbing up a tree. One player plays a night animal that can only see when they are inside the tree and the other plays a day animal that can only see when they are outside the tree. They need to guide each other through jump puzzles and obstacles when one of them can’t see.

"Symbio

Symbio on the Gotland Game Conference 2018 show floor

Team:
Jesper Bergman – Product owner,
Kristina Stiskaite – Scrum master,
Alexander Sinn – Artist,
Songqiao Cai – Artist,
Merve Metinkol – Artist,
Hangning Zhang – Programmer,
Kaijun Wang – Programmer.
facebook.com/SymbioTheGame/

Game developed for PC in Unity and using Photoshop, After effects, Maya.

Awards:
Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio won both The Almedalen Library Award and the Jury Spotlight (shared with Bolt & Bobby) at the Gotland Game Conference 2018.

Symbio also brought home the “Most Innovative Newcomer Award” and “the Audience Award” from PLAY18 – Creative Gaming Festival in Hamburg!

Development:

Benchwarmers


As the substitute players on your sports team, you and your friend take your job as benchwarmers to the next level. Lose yourselves in silly daydreams where you compete in various mini-games to find out who has got the best butt swiping skills. You are going to look silly, butt silly with a friend.

Benchwarmers on the Gotland Game Conference 2018 show floor.

Benchwarmers on the Gotland Game Conference 2018 show floor.

Team:
Juste Eriksson – Scrum Master/2D Art,
Michael Degirmen – Marketing Director,
Jad El Masri – Code,
August Demirsson – Product Owner,
Carl Hvarfvenius Blomgren – 2D Art,
Felix Rahm – 2D Art,
Johan Fallberg – 2D Art,
Tim Wergeni Johansson – Design
facebook.com/benchwarmersarcade
The game is made for PC and created in the Unity Engine with art assets from Adobe: Photoshop, Illustrator and After Effects

Awards:
Benchwarmers won The Public Choice (tied with Neon Nemesis) at the Gotland Game Conference 2018.

Benchwarmers won <strong><a href="https://game.speldesign.uu.se/game-awards/">The Public Choice</a></strong> (tied with Neon Nemesis) at the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

The Benchwarmers-team at the Gotland Game Conference 2018.

The Benchwarmers-team at the Gotland Game Conference 2018.