Crocodile Chow Down


Crocodile Chow Down is guitar hero for dentists. A a fast paced puzzle game where the player moves the teeth of a crocodile in the right pattern before the time runs out. A game fit for grownups as well as children with its cartoon like art style, where players can challenge each other through a high score board!
28-05-2014 GGC - Pixolar Photography-13

The game uses physical teeth made with a 3D printer as input to add extra immersion to the game. The game built in Unity.

The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.
The Crocodile Chow Down team on stage at the Gotland Game Conference 2014. Alex Untoro in front.

Crocodile Chow Down was awarded <strong>Best 1st Year Project</strong>, <strong>Most Innovative</strong>, the <strong>NicoGRAPH Award</strong> <em>and</em> <strong>the Pwnage Award</strong> at the <a href="http://gotlandgameconference.com/2014/">Gotland Game Conference 2014</a>.
Crocodile Chow Down was awarded Best 1st Year Project, Most Innovative, the NicoGRAPH Award and the Pwnage Award at the Gotland Game Conference 2014.

Team:
Producer & Lead Tech, David Peldan
Lead GameDesign, Marcus Svensson
Lead Programmer, Nicolina Åkerfelt
Lead Artist, Esbjörn Holmerin Nord
Programmer, Laban Melander
Artist, Alex Untoro

Extra credits to Viktor Tohver Stridh and Pontus Andersen from BTH for creating the music for our game.

Totemic

Become the Tribal Leader!

Totemic is a competitive multiplayer game set in an Arena. Control two character’s at once while in a Four player FFA all-out-brawl. Control the Totem, accumulate score, destroy your enemies, and collect power-ups to seize the victory!

Totemic on the Gotland Game Conference 2014 show floor
Totemic on the Gotland Game Conference 2014 show floor

Team:

  • Oskar Lidh Frykmark – Lead Designer
  • Camilla Jacobsen – Lead Artist
  • Anthon Fredriksson – Lead Programmer
  • Oscar Eriksson – Programmer
  • Nils Wennergren – Artist
  • Simon Brundin – Designer/Artist

Tools: C++, SFML Library, Photoshop, Box2D Physics, Microsoft Visual Studios 2013

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Silly Saucers

Set in an alien arena, 4 players compete to beam up the final, biggest, building in a paper city.

Beam up, and absorb, objects to grow in size and power. Ram your opponents to make them lose size, and use power-ups to further balance the game in your favour!

Silly Saucers at the Gotland Game Conference 2014
Silly Saucers at the Gotland Game Conference 2014

Developed with Unreal Engine 4, Autodesk Maya, Adobe Photoshop and Adobe Illustrator.

Team:

  • Oscar Mohlin – Producer/Technical Artist,
  • Ida Lahti – Lead Designer/2D-Artist,
  • Tomas Lindell – Lead Programmer,
  • Ludwig Lindstål – Lead Artist/2D-Artist,
  • Theodor Gerhamn – 3D Artist,
  • Oliver Bolt – Lead Tech/Programmer

Flash & Crash

A racing game featuring two robots racing each other through a factory while avoiding obstacles in their path. The robots are controlled using giant trackballs.

Flash and Crash on the Gotland Game Conference 2014 showfloor
Flash and Crash on the Gotland Game Conference 2014 showfloor

Flash and Crash on the Gotland Game Conference 2014 showfloor
Flash and Crash on the Gotland Game Conference 2014 showfloor

Flash & Crash won Gamers Choice at the Swedish Game Awards 2014.

Team:
Niklas Svantesson – Producer
Georgios Chatzoglakis – Lead Designer, Level Design, Puzzle Design
Jonas Lundgren – Lead Programmer, Scripting
Ahmad Ali – Lead Artist & Lead Tech
Alexander Westerdahl – Lead Audio Design, Music, SFX
Adam Wrange – 3D art

Flash & Crash