Society of Mages

Have you ever wanted to push out someone in your high school class through the window of a wizard tower? At the Society of Mages, the teacher leaves the room and hell breaks loose. This is a 4-player versus where you build your own way on the go. Your goal is to push out your class mates from the tower as many times as possible before the teacher gets back.

Team:

  • Jens Berglind – Producer, Programmer
  • Kevin Berglund – Lead Programmer
  • Therese Pierrau – Lead Art
  • Pontus Fredriksson – Lead Game Design, Lead Audio, 3D Art
  • Emma Matson – 2D Art
  • Fredrik Borgman – Ass. 2D Art, Ass. Audio

We have built the game in Visual Studio, with XNA. The graphics is done in Photoshop, and the audio is made in Reason.

BlockDropper

BlockDropper is a game controlled by dropping colored cubes down a hole. We have an avatar that’s being chased by a big wall of fire. The goal of the game is to make the avatar survive for as long as possible by dropping blocks to help your avatar get past different obstacles.

Block Dropper in development.

Block Dropper at Gamex in Stockholm.

BlockDropper won the Innovation Award at the Gotland Game Conference 2012!

BlockDropper won the Innovation Award at the Gotland Game Conference 2012!

BlockDropper won the Innovation Award at the Gotland Game Conference 2012!

Team:

  • Johan Johansson Hjern – Producer
  • Rikard Swahn – Lead Graphic Designer
  • Annie Greenhalgh – Graphic Designer
  • Emil Bachofner – Graphic Designer
  • Daniel Palm – Game Designer
  • Gustav Smedberg – Programmer

The game is made for a modified arcade machine programmed in C-sharp and is in a isometric 2D world.

Velo-citY

Velo-City is a 2d knockout-based vs game for the arcades. The game is being developed by MHD productions – a group of first year “game” students at Gotland University. The game is made in XNA (C#) for PC which is connected to an arcade cabinet.

Team:
Jakob Brozén – Producer
Anton Lind – Lead Designer
Christian Nilsson – Lead Artist
Alfred Skedebäck – Lead Programmer
Anders Andersson – Programmer / Q&A

Clockwork

Clockwork_Seasons

Clockwork is an unique puzzle game where you manipulate the environment and time itself. The goal is to assist a woman on her journey to save her loved one by overcoming obstacles and solving puzzles. Rewind time and change the seasons by interacting with physical clocks as your input.

We’ve mainly used Photoshop CS5 and XNA framework 4.0

Team:
Marcel Markov – Producer
Johan Danielsson – Lead Designer
Mikeal Åström – Lead Programmer
Jonatan Ekström – Programmer