Pop!

“Pop!” is a casual block-matching puzzle game for two players on a single playing field. Bubbles fall from the top of the screen in pairs, and each player control a pair of bubbles that they can move sideways, rotate and drop down. Matching at least four of the same color makes the bubbles pop. Speed and cooperation is rewarded with score bonuses.

The game is over when bubbles reach the top, so you better help each other out when the bubbles start to stack up on one side of the screen.

Team:

  • Johanna Svärd – Producer/programmer
  • Kristoffer Johansson – Game designer/artist
  • Emanuel Palm – Lead programmer
  • Alexandra Hytönen – Lead Artist
  • Teodor Norén – PR-responsible/programmer
  • Anna Rönnback – Artist

Surf n’ Slaughter

Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.

Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people going nuts with their arms, you will have to avoid punching friendly creatures as you loose points by punching them. Creatures can come from either left or the right side of you, which means you always have to be ready with both of your arms.

While focusing on what creatures to punch you will also have to avoid obstacles coming towards you by balancing on a actual board. If hit by a deadly creature or an obstacle you loose health, if you loose all of your health, the game is over. This game is all about having fun, but also achieving the highest score possible, by staying alive, and collecting points by punching deadly creatures.

Surf n' Slaughter

Team:

  • Christian Roupé – Producer / Artist
  • Linus Augustsson – Lead Designer / Programmer
  • Jonas Napoléon Yzermans – Lead Programmer
  • Oskar Lilja – Lead Artist
  • Jonathan Olsson – Artist

Fly or Die

The clock is ticking, the thrusters are burning and you know one thing; You don’t want to be near that bomb when it explodes! You and your three compadres put on your jet-packs and duke it out in a bomb fueled game of action, explosions and mayhem. This is Fly or Die.

You can download and play Fly or Die here.

Fly or Die is a hot potato game where 4 players are flying around with jetpacks, trying to get rid of the bomb before the time expires. It is a fast paced game where you can kick your enemies onto the bomb or use obstacles to get away from the person with the bomb.

Fly Or Die won Gamers’ Choice at the Swedish Game Awards 2013.

Team:
Jonatan Keil – Designer
Johan Wittrock – Producer
Maximilian Lund – Lead Artist
Inge Olaisen – Lead Programmer
Joar Hedvall – Programmer
Anders Hedström – Artist
flyordiegame.tumblr.com/
http://www.flyordiegame.com/

Created using the SFML 2.0 library and Box2D for Windows.
Other tools: Photoshop CS6, Visual Studio 2010.

Torn

Torn was a game where the players build towers using nothing but their minds. (photo from the Gotland Game Conference 2013 show floor)
Torn was a game where the players uses telekinesis to build towers using nothing but their minds. The goal of is skillfully build your own tower, while using dirty tricks to distract your opponent to make them loose concentration and ruins their own build.

Torn won the Innovation Award at Gotland Game Conference 2012.
Torn won the Innovation Award at the Gotland Game Conference 2013

Torn won the Innovation Award at the Gotland Game Conference 2013

Team:
Tom Hedberg- Producer/Programmer
Simon Säfström- Lead Design
Amanda Rathje- Lead Art
Linus Johansson- Lead Programmer
Jesper Leveau- Programmer
Henrik Rosenborg- Art

The game is made for PC, and built with Unity, Photoshop, Zbrush, Cinema 4d, Viusal Studio 2010, Mindwave Manager, ThinkGear Connector, OptiTrack Camera SDK, Trackir V5. The controllers are Neurosky MindWave and TrackIR 5, which are used to simuate telekinesis.

Huda Mahdi (Sony) playing Torn at the Gotland Game Conference 2013
Huda Mahdi (Sony) playing Torn at the Gotland Game Conference 2013