Deep Ocean

Deep Ocean is a Myst-like adventure game, featuring a very atmospheric 2D style and a thrilling narrative.

Deep Ocean at the Gotland Game Awards 2008 show floor. (Carl Horned and Pernilla Sparrhult)

The story centres around a deep sea diver, stranded on the bottom of the Pacific Ocean. You must guide him safely back to the surface, using the onboard comlink. Following along through the divers camera, you’ll both be making a disturbing exploration of the seabed…

Deep Ocean was awarded “Best Arcade Game” at Gotland Game Awards 2008.

Pernilla Sparrhult at the Gotland Game Awards 2008

Pernilla Sparrhult and Daniel Andersson at the Gotland Game Awards 2008

Team:
Producer (2D art): Pernilla Sparrhult
Lead 3D, Level design/Script: Peter Flink
Lead Programming: Carl Horned
Lead 2D: Lotta Tjernström
Animator (Script): Daniel Andersson

BLOmma

BLOmma is four player arcade game, heavily inspired by Pong and Breakout. You score by smashing the ball into into the bump bar guarded by either one of your (up to) three opponents.

BLOmma at the Gotland Game Awards 2008

Unlike Breakout and Pong BLOmma allows you to move your paddle over the entire game area, and even rotate it (this is why there’s two joysticks per player)! Obstacles spawn in the center of the playing field, which allow you to bounce the ball, catch powerups and set off chain reactions.

BLOmma was awarded “Best Arcade” at Gotland Game Awards 2007, and was nominated in the Swedish Game Awards 2007.

Website: http://www.swaggeringmonkey.com

Orvar Säfström playing Blomma at the Swedish Game Awards 2007
Orvar Säfström playing Blomma at the Swedish Game Awards 2007
Yosh & Kajfa Tam (Yokaj Studio) playing Blomma at the Swedish Game Awards 2007
Yosh & Kajfa Tam (Yokaj Studio) playing Blomma at the Swedish Game Awards 2007

Darkest Escape

Albertina Sparrhult and Daniel Johansson presenting Darkest Escape at the Gotland Game Awards 2007

Darkest Escape is a game played entirely without visual feedback. With surround sound headphones the player is tasked with navigating the complete darkness of a powerless space station, trying to find out what has gone wrong and how to fix it before they run out of oxygen. … as it turns out, they might not be alone in the dark.

The astronaut is wearing an EVA suit with thrusters, which the player control via joysticks built into the arm rest of the arcade.

Darkest Escape on the Gotland Game Awards 2007 showfloor
Darkest Escape on the Gotland Game Awards 2007 showfloor

Team:
Daniel Johansson, Producer
Björn Berggren, Lead Programmer
Simon Kappel, Game Designer
Albertina Sparrhult, Visual Packaging / Design
Peter Sjödin, Research
Andreas Malmberg, Programmer
Jakob Tanentsapf, Sound Programmer