GodFire Forge

GodFire Forge is a game that takes place within the setting of Norse mythology. The mighty gods of Valhalla are fighting the never ending hordes of giants on the battlefields. To their aid they have you, the player, as a smith to forge their legendary weapons. As you smith their weaponry, you will have an overview of how the battle is waging. If you are slow in your smithing, the giants will over-run the Asagods and they will loose the battle. However if you are quick, the gods will gain favor in the battle and push the giants back to victory and glory.

The game is built using Unity, and the input is several big boxes were a dance-Mat is placed upon every button. A rubber mallet is served as the hammer. With the aid of your mallet, punch huge buttons to forge weapons to the Norse gods in this tug-of-war game. The screen is projected using a projector.

Team:

  • Lisa Wackenhuth Svanström – Producer
  • Evelina Foxberg – Lead Art
  • William Persson – Game Designer
  • Erik Lindgren – Lead Code
  • Johan Holmér – Lead Tech
  • Samuel Ehnberg – Lead Sound

Ballistic Balloon Battle

Ballistic Balloon Battle is a 2D, two player, balloon fighting, versus game. Players use our unique input device to control the balloons on a variety of maps in a round based skirmish. The input is built using bicycle pumps and microphones, the more you pump, the higher your balloon will fly. The game is made in Unity 5, with graphics made in Photoshop.

Team:

  • Nisse Lindblom – Producer,
  • Kim Teroni Borg – Lead Art,
  • Johannes Westberg – Lead Tech,
  • Olle Staffas – Lead Code,
  • Oscar Davidsson – Lead Designer,
  • Emil Nyström – Lead Builder.

TwinShift

TwinShift is a racing game heavily inspired by F-Zero and VVVVVV. Race your way forward on two parallell tracks that you can shift between at will.

TwinShift can be played with up to four players and is set in a post-apocalyptic world riddled with vast heaps of scrap. The game is an adrenaline-packed, high-speed experience pushing the drivers to their absolute limits.

Made for PC using the Unity 5 Engine.

Team:

  • Jonas Lundgren – Producer, Lead Programmer
  • Laban Melander – Lead Designer, Programmer
  • Valdemar Ribbing – Lead Artist, Graphical Artist
  • Simon Brundin – Level Designer, Graphical Artist
  • Ludwig Lindstål – PR Responsible, Lead Sound, Graphical Artist
  • William Nordin- Programmer

Naar

Naar is a third person action-adventure game set in the mystical world of Al-Dunya (The world below). You are Mokthar a wizard in training, your mission is to dispatch evil djinns from the land. To do this you will have to discover how to make use of your magic in the best possible way to defeat your opponents.

To become a master wizard, you need to tactically defeat your opponents by combining different spells, Fusing them or using the “Harakat”-mode to start a bullet time event for calculated spell casting

The game is built in Unreal Engine 4. Modeled, animated and textured with the help of Maya,3Ds Max, Motionbuilder and Adobe Photoshop.

Team:

  • Ahmad Ali – Producer/Lead Designer
  • William Mayer – Lead Artist
  • Marcus Svensson – 3D Artist
  • Andreas Calmius – Level/Effect Designer
  • Oscar Eriksson – Lead Programmer
  • Ladbon Monjezizadeh – AI Programmer
  • Herman Båtelsson – Programmer