Parasite

An intense audio visual horror experience for the Oculus Rift. You’re a scientist, out of options whose only way to survive is to face the horrors that lie between you and safety.

Parasite is a horror experience made for the Oculus Rift. Taking the role of professor, holed up in a Research Station, you must travel through the facility in order to find your way out. But, of course, you are not alone. And are unaware of the horrors that lie within.

Team:

  • Linus Eriksson – Producer, Code, Level Design
  • Karl-Johan Thole – Lead Graphics, Level Design
  • Johan Holm – Graphics, Audio
  • Gillis Gröndahl – Graphics

The game was developed using Unity’s game engine. Graphics was created in 3DS Max, Zbrush and Photoshop. The game was developed in C# using Visual Studio.

Ghoulies

Ghoulies is an alternate reality, ghost hunting game for teens, ages 13-16. The players use their smartphones to battle and collect different ghosts and supernatural beings, the so called Ghouls. Ghoulies make use of various smartphone functions, such as the GPS, gyro and camera to put the player in the middle of an exciting game world, right between reality and fiction.

Ghoulies on the Gotland Game Conference 2013 show floor
Ghoulies on the Gotland Game Conference 2013 show floor

Ghoulies on the Gotland Game Conference 2013 show floor
Ghoulies on the Gotland Game Conference 2013 show floor

Ghoulies was awarded Best Second Year project at <a href="http://www.gotlandgameconference.com/2013/">Gotland Game Conference 2013</a>.
Ghoulies was awarded Best Second Year project at Gotland Game Conference 2013.

Ghoulies was awarded Best Second Year project at <a href="http://www.gotlandgameconference.com/2013/">Gotland Game Conference 2013</a>.
Ghoulies was awarded Best Second Year project at Gotland Game Conference 2013.

Team:

  • Lee Kåberg – Producer/Artist
  • Daniel Polgar – Lead designer/Artist
  • Therése Pierrau – Lead Art
  • Tove Ahlgren – Artist
  • Johan Holm – Lead Sound/Artist
  • Max Barnell – Lead Code
  • Kevin Frender Berglund – Coder
  • Marcus Brännfors ( External ) – Music
  • Marcus Sjöblom ( External ) – Music/Sound

The game is developed for android, and will be playable on pads and smartphones. The tools we have used for coding the game is Eclipse and Java. For the graphics we have been using 3Ds Max, Adobe Photoshop, Adobe After Effects. For the sounds and music Reason and Goldwave.

Ström


“Uncover the secret power of Ström in an ancient temple ruin, as a young girl on her rite of passage.”

The player controls the avatar Lume, as well as the mechanic of Ström transfer, which is the ability to switch states between objects within range of the avatar, for example dragging Ström from a moving creature to a static one. The player has to solve puzzles and move through obstacles by thinking logically and observing the surroundings. The goal is to evolve the Ström mechanic in order to complete all the levels in a linear fashion.

Ström on the Gotland Game Conference 2013 showfloor
Ström on the Gotland Game Conference 2013 showfloor

Ström on the Gotland Game Conference 2013 showfloor
Ström on the Gotland Game Conference 2013 showfloor

Team:

  • Hannah Idén Gustafsson – Producer
  • Hanna Eriksson – Artist
  • Karl-Johan Thole – Artist
  • Andreas Mikko – Programmer
  • Linus Eriksson – Programmer

Little Warlock (2013)

Little Warlock has been released on Kongregate!

Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing styles for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.

Little Warlock on the Gotland Game Conference 2013 show floor
Little Warlock on the Gotland Game Conference 2013 show floor

What makes Little Warlock unique on the market is the addictive real time lane combat where the player has to adapt to the different conditions of various locations and enemies and where his or hers choices is what determines the outcome. Winning battles awards gold, experience and sometimes new cards or powerful items to further help the player in the quest to rule the world!

Little Warlock was awarded the Best Graduating Class <em>and</em> the Cha-ching! Award (= commercial potential) at the <a href="http://www.gotlandgameconference.com/2013/">Gotland Game Conference 2013</a>, and Best Execution at <a href="https://game.speldesign.uu.se/blog/gotland-university-takes-sga-by-storm/">the Swedish Game Awards 2013</a>.
Little Warlock was awarded the Best Graduating Class and the Cha-ching! Award (= commercial potential) at the Gotland Game Conference 2013, and Best Execution at the Swedish Game Awards 2013.

  • Jerry Jonsson – Programmer/Designer
  • Mika Edström – 2D Artist/Designer