Grave Call

Grave Call is a conditional time-based, asymmetrical multiplayer game based on the communication between two players, one is buried alive and the other one is a police Dispatcher. A phone holds clues for the coffin’s location, which has to be identified before the phone battery runs out. Made with Unity.

Awards: Grave Call won the Innovation Award at Gotland Game Conference 2017 and was one of twenty games from around to the world to be selected for alt.ctl.GDC 2018. Check out their pre-GDC interview over on Gamasutra: Alt.Ctrl.GDC Showcase: Grave Call

Team:

  • Producer: Chiara Lorusso
  • Lead Designer: Mikael Mellros
  • Lead Programmer: Steven Kolankowski
  • Programmer: Leo Jansson
  • Lead Sound: Robin Gerndt
  • Lead Tech: Mohamad Saleh
  • Lead Art: Julia Eklund Granstedt

Refracted Fate

Refracted Fate is an adventure-horror puzzle game, in which you utilize your ability to shift between dimensions to overcome the challenges in your path. The challenges have multiple solutions, each gives rise to its own consequences.

The game is developed for the PC using; Unreal Engine, Maya, 3Ds Max, Visual Studio, Substance Painter, 3D coat and Perforce.

Team

  • Pontus Berglund – Lead Designer & Programmer
  • Ricardo Aranda – Lead Art
  • Oskar Kervefors – 3D Art
  • Sanna Lundberg – 3D Art

facebook.com/RefractedFateGame/

Yo, Bartender!

Yo, Bartender! puts you in the shoes of a modern day bartender mixing cocktails in a bustling city. Survive the night rush by mixing and serving as fast as you can while making sure you always have the orders right. Do you have what it takes to be a bartender?

Yo, Bartender! was built for PC using Unity and Photoshop.

Yo! Bartender! at the Gotland Game Conference 2017

Yo, Bartender! was selected for the 2018 alt.ctrl.GDC showcase in San Francisco, and the team were interviewed on Gamasutra – Alt.Ctrl.GDC Showcase: Yo, Bartender.

Dante Douglas over at Polygon met the teamat the Game Developers Conference, and wrote a little piece about Yo! Bartender.

Team:

  • Producer: Raoul Man
  • Lead Designer: Christian Bång
  • Lead Code: Jacob Lindberg
  • Lead Art: Alexander Sjöberg
  • Lead Sound: Jakob Hansen
  • Lead Tech: Alexandru Capşa
  • Programmer: Thomas Cairns

The Fiddler

The Fiddler is a game about music, and its ability to influence our emotions.Inspired by folktales and children’s stories, the game lets you take the role of a fiddle-playing spirit helping a young girl on her journey to find herself.

You interact with the game by using a simplified fiddle. By playing a combination of notes, you create songs that make characters feel four different emotions: Joy, Anger, Fear, and Sadness. By creating combinations of emotions, you can make characters interact with one another.

Team:

  • Erin Siikavaara – Producer
  • Baloo Beckman – Lead Programmer
  • Tobias Holm – Lead Tech & Programmer
  • Hanna Hagenmalm – Lead Artist
  • Elin Tvinne Flyg – Lead Sound & Artist
  • Leo Thyberg – Lead Designer