Gamex 2012

Twentytwelve is an inbetween year. All new consoles are to be released next year, and Activision (making up probably 30% of last years floor space) flat-out refused to exhibit after Swedish television fcked them up the bum last year.

The exhibition, thus, was the smallest incarnation since it’s inception three years ago. We didn’t pull any punches though. Kept the space from last year – 60 sqm – and filled it with 22 students and their projects. We had a massively powerful selection and got a lot of press for it. Swedish Game Awards-winner “Secrets of Grindea“, Gotland Game Conference pwnage-awarded “Little Warlock“. The touch and motion controlled Walkabout Journeys, camera- and gravity controlled “Block Dropper“, just to mention a few.

Here’s some of the things published about us;
Techrate.se – STUDENTPROJEKT Pƅ GAMEX
Skillpoint.se – BlockDropper – Gamex 2012
MegaZine.se – Intryck: Little Warlock
Spelbart – Gamex Spotlight: Secrets of Grindea
Kraid.se (on Little Warlock)
Tvspelsdagboken vs. Gamex 2012
FreeRadical.se – Longing for Little Warlock

We will add to this list as stuff comes up. Do you know a link we’ve missed? Add it in the comments, thanks!

Research and development on media processing

Time and day: 13:00- 14:00 on 25th (Fri) ,Oct
Place: E22

Abstract;
Fujitsu Laboratories has engaged in research and development on media processing technologies for many years. The research fields include image processing, image recognition, graphics,CODEC, audio processing, speech and language processing.

The businesses with their research outcomes have been successful. In this presentation, some of recent activities on media processing are introduced.

CV of Masami Mizutani
He received his B.S. and M.S. in electronics engineering from Tokyo Institute of Technology in 1992 and 1994 respectively. He joined in Fujitsu Laboratories LTD. and has engaged in R&D on
multimedia system, image processing and image recognition. He was a visiting scholar at Columbia University in NYC from 2003 to 2004.

He is now a research manager and conducts R&D on image processing on visual assistance for vehicle drivers.

Gearing up for Gamex

60 square meters. 20+ students and staff. 7 game projects; Secrets of Grindea, Little Warlock, Voodoo nightmare, The Elite, Post Mortem, Walkabout and BlockDropper.

Meet us at Gamex, Stockholm next weekend (1-4 november). Meet our staff, talk to our students, try their games. Find out if a university education in game design and development is your next adventure. šŸ™‚

This is our third year at Gamex – check out 2010 and 2011.