Gamex 2011

We’ve just returned from this years Gamex. We invested in a large booth and exhibited 60 sqm of student projects – Carnage, Clockwork, Fields of Glory, Robotorusama, VeloCity, Victorious Skies and Walkabout – allowing us to meet and talk to thousands of people interrested in game development- and design.

It was great to see how well represented Gotland was; with Three Gates showing off Aethereus and Zeal Studios exhibiting together with Paradox, 6% of Swedens largest game tradeshow was from our island. 🙂

IndieGames.com: Secrets of Grindea

Three of our students – Fred Ström, Teddy Sjöström and Vilya Svensson – earned some publicity (and a lot of praise) from their spare time project Secrets of Grindea. It got picked up last week from their devlog over at tigsource. Both IndieGames.com and TwoFedoras.com wrote about them. Here’s a quote from IndieGames:

Oh, hello there! What’s this? Old-school RPG aesthetics? Zelda-esque gameplay? A deeply complex character customization system with no level caps? Support for four player co-operative play? Say no more. Where do I sign up? Secrets of Grindea is an upcoming action-RPG with big promises, lush pixel art, an eye for detail and, all things taken into consideration, a surprisingly simple premise: became a famed Collector and acquire the most precious ‘rares’ in the kingdom.

It looks like Secrets of Grindea is being helmed by a three-man team consisting of Fred Strom, Teddy Sjostrom and Vilya Svensson, all of whom were once previously involved in Trashtalk, a Swedish development studio located in Gotland.

So Fred, Teddy and Vilya – keep up the good work!

IndieGames.com: Early Gameplay Footage of Secrets of Grindea
TwoFedoras.com: Secrets of Grindea, more like secrets of unlocking my heart
Devlog
YouTube: Secrets of Grindea – Sight Seeing in Startington

Masaki Hayashi: Text-To-Vision and TVML

T2V is a technology that converts text to vision. It enables a user to create computer animation by simply typing in a script on a PC. We developed a PC application named “T2V Player” that interprets a user’s script to produce animation in real-time by using real-time computer graphics (CG), synthesized voices and other techniques.

In his presentation, Masaki will first explain the basic concept of T2V and TVML and show some demonstrations with T2V Player actually in working and introduce available functions of T2V Player. Then, he will introduce number of activities so far and related developments. Lastly he will discuss the future prospect and research theme examples based on this technology.

Masaki Hayashi received his B.S., M.S. and Dr. Eng. in electronics engineering from Tokyo Institute of Technology in 1980, 1983 and 1999 respectively. He has engaged in research on CG, image-processing, image compositing systems and virtual studios. He is currently involved in research on automatic TV program generation using scripting language TVML.

Masaki Hayashi on the web.

Time: Monday, Oktober 17th, 10:00 – 12:00
Location: B51

This workshop is open (and strongly recommended) to all GAME programming students!