Lead the Way

Lead the Way is a puzzle game where you lead a number of characters through a toy world. You lead them by placing objects in their way so that they don’t fall into any traps. Every level have certain sub-quests that you can complete to gain more score points. When you reach the end of the level you will get a score based on your performance and time.

Software: xCode, iPhone/iOS SDK, 3DS Max, Photoshop CS4, Garageband

Team:
Niklas Borglund – Producer/Programmer
Jakob Hillerström – Lead Programmer
Petter Gillman – Lead Designer/ Graphical Artist
Casper Henriksson – Level Designer / Programmer
Johnny Wretlind – Lead Graphical Artist

Binary Tree – Sentience

https://www.youtube.com/watch?v=e1Oqr1zEWuk

The two dimensional graphics in this video were created in Photoshop, Pixelmator and After Effects. Some of it is directly captured from the boot screens of various *Nix operating systems to enrich the world in which the video takes place. The 3D graphics were created in 3D Studo Max 2011.
The musical track is the title track of the Binary Tree album; Sentience and was made in Logic Pro 2008, with the aid of a Commodore 64.

Creator:
Oskar Jungell

Closing in on Gotland Game Conference

The entire university is buzzing with energy. Everyone knows we’re just a few days away from the GGC. These are the best weeks of any big project; when all ideas and plans are rapidly falling in to place like a good game of Tetris. Here’s some photos from the run up to our most important event yet!

New events require new stuff. Start with getting rid of the old! Throwing out old, heavy, ugly arcade cabinets is very therapeutic… 🙂

Then, build some new hotness:

The animation students are hard at work too:

Speaking of animation students, check out the sign they created for the Cinema-portion of GGC:

And here it is, printed and cut-out:

These are all characters from the animation projects this year. Brilliant, ne? I look forward to seeing that beast in place at the GGC. 🙂

Noea

Noea is a double space shooter game. One of the players takes the classical role of the fighter and the other the role of commander who sends out the enemies.

It is developed for Windows using C++ and SFML.

Lead Designer: Marcis Liepa
Producer: Jonathan Göthlund
Lead Programmer: Johannes Häggqvist
Lead Artist: Andreas Holgersson
Lead Sound: Viktor Mattsson