Closing in on Gotland Game Conference

The entire university is buzzing with energy. Everyone knows we’re just a few days away from the GGC. These are the best weeks of any big project; when all ideas and plans are rapidly falling in to place like a good game of Tetris. Here’s some photos from the run up to our most important event yet!

New events require new stuff. Start with getting rid of the old! Throwing out old, heavy, ugly arcade cabinets is very therapeutic… 🙂

Then, build some new hotness:

The animation students are hard at work too:

Speaking of animation students, check out the sign they created for the Cinema-portion of GGC:

And here it is, printed and cut-out:

These are all characters from the animation projects this year. Brilliant, ne? I look forward to seeing that beast in place at the GGC. 🙂

Noea

Noea is a double space shooter game. One of the players takes the classical role of the fighter and the other the role of commander who sends out the enemies.

It is developed for Windows using C++ and SFML.

Lead Designer: Marcis Liepa
Producer: Jonathan Göthlund
Lead Programmer: Johannes Häggqvist
Lead Artist: Andreas Holgersson
Lead Sound: Viktor Mattsson

Yellowfield Spacetravels

Yellowfield Spacetravels is a multiplayer boardgame that tests your cooperative skills and how well you can work with others. You are members of a spaceship crew that is desperatly trying to save the ship from crashing!

Team:
Nina Moritz – Game designer

Umbra

Umbra is a 2D point & click flash-game that is easily accessed on the internet and played using only the mouse – the first chapter of a adventure game that is told like a classic fairy tale-book.

The player takes the role of Nili in her everyday life, living in a deep forest. The player’s choices to solve the everyday problems shape the experience. A stranger suddenly comes from nowhere and bring relevations that will change Nilis life forever.

Team:
Daniel Andersson – Producer, Programmer
Anna Holmgren – Graphical Artist
Rickard Thorslund – Sound