Motion Capture

The theory of motion capture is quite simple: an actor puts on a full body suit with reflective markers on all limbs. Several cameras in the room track these markers and relay their coordinates to a computer, yielding a perfecly accurate digital representation of the actors movement. This representation – a “bone rig” – is then dressed up in 3D-application software like 3D Studio Max, Motion Builder to make the actor look like whatever we want. This is a huge time saver and yields significantly more realistic motions than animation done by hand.

GAME’s motion capture studio covers 35m² and is theoretically capable of tracking any number of actors and props simultaneously! Here’s some photos from when Andreas Wahlman (our in-house mocap expert) first tried out multi-capping in our studio. First year students Ragnar, Jonas and Stina volunteered to assist with the swinging of swords, throwing punches and pushing each other off high cliffs. 🙂

Alumni Days Christmas Party 2009

It’s that magical time of the year again; when we take a week out of our ordinary programming to invite our industry friends and former students to the island. This year we arranged three full days for our guests to hang out and hold awesome workshops and lectures with our current budding game developers.

As you’ve come to expect from us we end the event (and indeed – the semester) with a big (christmas) bang: a mocap studio filled with games and happy GAMErs, invited VIPs and DJ Doctor Dryg.

GAME Alumni:
Mikael HedbergFrictional Games
Tobias LundmarkStarbreeze Studios
Peter Stråhle – formerly with GRIN.
Johan Svahn – One Man Productions
Andreas Wieslander – Production Manager at Burning Man Studios
Annika Fogelgren – Founder and production manager at Cherrytech Studios

Industry Invites:
Nils Stadling – Microsoft Sweden
Carsten OrthbandPixeltamer
Emma MellanderNordic Game
Charlotte Ryberg – Disco Volante
Martin Ekdal – Donya Labs
Koshjar Hamedi – Donya Labs

Gotlands Allehanda: “Japanska spelforskare bygger nätverk på ön”

Our collaboration with Tokyo Tech has been ongoing for three years. Our Department head Steven Bachelder visited Tokyo a couple of months ago and this week we had Professor Akihiko Shirai and Professor Masayuki Nakajima on the island, to discuss our future plans together and to hold a world class workshop with our students.

Gotlands Allehanda: Japanska spelforskare bygger nätverk på ön

Gotlands Allehanda: “Japanska spelforskare bygger nätverk på ön” (machine translation)