PowerGamer.se: Velocity Interview

Filed under: Publicity in September 10, 2013, by Ulf Benjaminsson. Print This

PowerGamer.se: Velocity Interview

[…] vi på PowerGamer.se tror också på framtidens svenska utvecklare och har under en längre tid bevakat Högskolan på Gotland. Precis innan allt brakade loss med E3 var vi än en gång över och deltog under GGC (Gotland Game Conference) och där fick vi bevittna en rad olika titlar. Ett projekt som fångade vår uppmärksamhet extra mycket heter Velocity och Lead Programmer Anders Andersson svarade mer än gärna på våra frågor.

Anders är 22 år och har studerat Speldesign & Programmering på Högskolan på Gotland. […] Grundkonceptet med att kunna skapa ett helt universum från ingenting är hans drivkraft och därför sökte han sig till Gotland. Det har under utbildningens gång blivit en del mindre projekt men de två kommersiella spelen The Elite och Velocity är två titlar som han lagt ned extra mycket energi på. Teamet BitCanvas som består av sex personer har ansvarat för utvecklingen av Velocity och det kommer lanseras via Android-konsolen Ouya.

Continue reading at PowerGamer.se: Velocity – Intervju med Anders Andersson.

Pwning the Swedish Game Awards!

Filed under: Blog » Publicity in June 21, 2013, by Ulf Benjaminsson. Tagged: GGC 2013, swedish game awards
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Oh, you didn’t attend the Swedish Game Awards Ceremony 2013?

Let us fill you in: there were 95 entries from almost every game education in the country this year. Three teams from Gotland University.

Guess how many of ours were awarded?

All of them!

Read that again with me. All. One hundred percent success rate. One, zero, zero percent.

Our slightly disturbed game design maestro, Marcus Ingvarsson, were so kind as to record the proceedings. Here’s his compilation of the important bits – when our student projects King of the Thrill, Little Warlock and Fly or Die received their awards in Stockholm last night.

And as if that’s not enough, we had GAME Alumni and two time Game of The Year-winner Teddy Sjöström on stage to hand out the GotY-award.

The award was given out by Teddy Sjöström, GAME alumni and two time Game of The Year-winner!

All in all, this year saw a great competition and a great event. Hot on the heels of the Gotland Game Conference I couldn’t imagine a better start of the summer. 🙂

In the quiet words of Virgin Mary: FUCKYEAH!

FUCKYEAH!FUCKYEAH!FUCKYEAH!FUCKYEAH!FUCKYEAH!FUCKYEAH!

Gotland Game Conference 2013 coverage

Filed under: Publicity in June 8, 2013, by Ulf Benjaminsson. Tagged: GGC 2013, inclusion, outreach
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GGC2013 Flyer

SVT: Tjejer spelar också spel

Inte bara för unga vita män Temat för årets Gotland Game Conference i Visby är hur spelvärlden ska kunna bli mer inkluderande och tolerant när det gäller kön, ras, och sexuell läggning.

tap-repeatedly: Trip Report from the Gotland Game Conference

[…] if you want to hear from many other smart people, it’s worth it to check out the entire speech archive! I would say every speech was worth hearing; highlights include Heidi MacDonald on romance in games, Tom Abernathy on why diversity makes good business sense, Andrea Hasselager’s workshop on the girls’ games of Palestine, Sheri Graner Ray on inclusiveness issues in game development, but no, seriously, highlights include all the talks, I am about to list all the talks. Go, watch!

Feber.se: Fokus på kvinnor i spelbranschen på årets GGC

(Serious Troll & Trigger Warnings for the comment sections here…)

Den årliga spelmässan Gotland Game Conference pågår just nu i Visby och i år är temat “Inte bara för unga vita män”. Viktigt tycker jag som är engagerad i ämnet. Som kvinnlig gamer får man liksom alltid frågan: men hur är det att vara tjej och gilla spel? Den frågan borde inte ens existera. Frågan borde snarare vara något i stil med: Vad är det som gör att du tycker att det är så roligt att spela spel? Könet är irrelevant.

Men som vi sett flera gånger, och kanske främst så sent som i höstas då en twitterstorm drog över världen, är spelbranschen långt ifrån jämlik. Därför glädjer det mig att en mässa skapad av och inriktad mot framtida spelutvecklare tar ämnet på så pass stort ansvar.

jamstalldhetsexperten.se: Waiting for An Awesome Conference

The issue of gender equality in the gaming industry has, perhaps, never been more relevant than this year, with women knocking on the, seemingly, locked doors of gaming. Organizations are struggling to become more inclusive, and inviting, to both female and male gamers.

Next week I’m leaving Stockholm to take part in the Gotland Game Conference (3rd to 5th of june).

WidgetAU: My thoughts on Gotland Game Conference 2013: Creating Equal Spaces

A few weeks ago, I was a juror at Gotland Game Conference, judging the student projects and giving them feedback on what I liked and on what I thought they could improve, and of course, asking them uncomfortable questions. I was also fortunate enough to be able to speak with others jurors, who some of them were speakers at the event. Their thoughts and ideas gave me so many other intriguing questions that I’d like to summarize them for all of you to enjoy as well.

HelaGotland.se: De vill ha större mångfald

För sjunde året arrangerar Högskolan Gotland en stor konferens om spel. I år ska man hitta lösningar för att få en större mångfald inom spelindustrin.

HelaGotland.se: Spelmässan på Wisby Strand

– Att finniga tonåringar utvecklar spel för andra finniga tonåringar är en stereotyp som blir mer och mer ovanlig, säger Vibblebon Lina Tonegran. Hon och hennes sambo Jerry Jonsson, som är småbarnsföräldrar, tillhör den nya generationens spelutvecklare. […] På tisdagen presenterade de sitt spel Little Warlock, en ny typ av samlarkort-spel, på Gotland Game Conference på Wisby Strand. Spelet vänder sig till en bred publik i alla åldrar.

Temat för konferensen i år är bristande mångfald och jämställdhet inom spelindustrin.

- Vi ska inte bara konstatera att problemen finns. Vi måste börja prata lösningar, hitta steg framåt. Det börjar bli rejält omodernt med en bransch som till exempel är sexistisk, menar Ulf Benjaminsson, programansvarig för spelutbildningen på högskolan.

In the studio with Pernilla Alexandersson (AddGender) and Jenny Brusk (Högskolan i Skövde) at 0830 on the first day of the conference

Sveriges Radio: Jämställdhet inom spelbranschen är temat på Gotland Game Conference

Andelen kvinnor som arbetar i spelbranschen är ca 11%. Vad behövs för att skapa en mer jämställd spelindustri? Årets upplaga av Gotland Game Conference som börjar idag har temat “Creating equal spaces”. Jenny Brusk, lärare på spelutveckling vid Högskolan i Skövde och Pernilla Alexandersson, VD på Add Gender är två av talarna på årets konferens.

Svenska Dagbladet: Gotland Game Conference 2013

Idag och imorgon pågår Gotland Game Conference, en spelkonferens i Visby som anordnas av Gotlands Högskola. Det är det åttonde året i rad som konferensen äger rum, och i år uppmärksammar GGC jämställdhet i spelvärlden. Kända profiler i spelbranschen, både från svensk spelindustri och internationell, är på plats för att föreläsa om just det ämnet. Det är uppmuntrande och kul att se att jämställdhet lyfts fram i större forum som det här. Men det stora dragplåstret för allmänheten är kanske snarare spelen som kommer att ställas ut, skapade av studenter från olika årskurser och utbildningar.

Åsa Roos: blogs properly about each session

Jan-Jaap Sewers: Recap of the GGC 2013

The overall theme for the lectures this year was ‘Minorities in games’, both in game development environments as well as in games’ target audiences. I attended a couple of interesting lectures, with topics ranging from ‘Organising gamejams for girls in Palestine‘ by Andrea Hasselager to ‘A breakdown of the role masculinity plays in games‘ by Derek Burrill. I think a number of thought-provoking things were said during most of those lectures, which mostly set me thinking in the direction of ‘How can I include more target audiences in my game from the get go?’.

Disciplinary Domain of Humanities and Social Sciences: Speldesign på konferens

Vi får närmare till andra institutioner och verksamheter som är viktiga för vår fortsatta utveckling, till exempel litteraturvetenskap, konstvetenskap och filosofi. Därför är samgåendet mellan Högskolan på Gotland och Uppsala universitet mycket viktigt, säger Hans Svensson, prefekt vid institutionen för speldesign, som invigningstalade vid Gotland Game Conference 2013.

Here’s the #GGConf13-hashtag

And the YouTube Playlist for GGC 2013

Speaking of gender issues in gaming at SR

Filed under: Blog » Publicity in January 17, 2013, by Ulf Benjaminsson. Tagged: inclusion, outreach
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Local blogger Emmy Zettergren wrote a piece on SVT Debatt, highlighting the problematic conditions of women in the games industry. Being a regular part of Radio Gotland (reviewing games) and of course a Gute, the radio gave her a lot of play the day before.

The producers then suggested they follow up by talking to us, see how the university deals with the male dominance and sexism in the games industry. Being the only one among us silly enough to put my phone number in public view, they called me. 🙂

I’m a bit uncomfortable representing us on these issues. Partly because – sincerely allied to the cause as I may be – I have a chronic fear of (characteristically) putting my foot firmly in mouth and end up alienating the very people I do not want to loose.

Partly because I feel that, if someone out there actually cares about gender issues and our education, they should know our department have valued and competent staff that’s (at the very least biologically) not part of the problem.

So I asked Ylva to speak for us, brought along Adam Mayes – our outspoken feminist subject responsible, and I came along simply because I’ve asked two friends to step out of bed at six in the morning, it didn’t feel right to not suffer with them. 😛

Ylva, Adam and reporter Helena Håkansson in her studio at Sveriges Radio Gotland

We prepared a bunch of data like;

  • Swedish industry average 10% women
  • Our educations average 18%
  • 20% of our teaching staff is female (incl. 1 program coordinator & 2 PHDs)
  • We regularly problematize these issues in our classes and assignments
  • Our education cover diverse topics like Games and Human Rights and Serious Games
  • A bunch of examples showing that our students projects are indeed pretty far from the male-oriented clichés of our industry

The conversation ended up not really being about our education, but still a decent enough interview. Not least because it spawned a lot of reflection and discussion among us, both before and after the airing.

Ever since #1ReasonWhy and Clarisse Thorn making forays into gaming culture and the harassment of Sarkeesian over her (AMAZING!) project Tropes Vs. Women – ever since all those things, I’ve been thinking about making an entire Gotland Game Conference on feminism as related to our culture, our industry and our medium.

As an institution with huge possibility to influence young minds, I believe we have an obligation to speak up when we see problematic patterns and attitudes.

I want to kick start in all our students the (rather difficult) growth process that I’ve personally been going through the last couple of years. I honestly don’t know when I began identifying as a feminist, but I know it wouldn’t have happened without role models. People whom I respect and whose opinion carries weight with me. People patient (and brave!) enough to put their insights, experience and stories out there.

This is not something we can do ourselves. We are proud of the work we do, but in these issues we are equally part of the problem. So I want to invite all of these extremely articulate people and give them an audience and a space to communicate. Give them an opportunity to educate, and engage and spawn allies from within. I want us to uncover the painfully obsolete societal structures that influences each and everyone of us, and stop contributing to the problem.

Amen.

GAME Students on Swedish Radio

Filed under: Blog » Publicity in November 30, 2012, by Ulf Benjaminsson. Tagged: outreach
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Mari Winarve called us last week and asked if we wanted to appear on her radio show to talk about games, game development and our education. Out staff consists of mostly unpleasant trolls, so we did what we always do when presenting the education; sent our students. 😀

“Maris Cafe” is a radio talk show in a cafe format. Every Friday morning they invite a bunch of guest and some entertainers, sit them down for fika and let Mari walk around among the crowd, do interviews and try out new things. Over the past five years or so Mari has been driving forest machines, fired rifles, tried line dancing etc. etc. Today, she wanted to know more about games.

We sent her 15 of our people, and they did really, really well.

My favorite part is when Polgar get’s the predictable question about violence in games and their effect on players. He returns fire effortlessly; smacks them over the head with Gotland crime novels – the hugely popular genre of murder mystery being (over-) produced here. He simultaneously managed to present a sane game, a sensible and mature vision of game design and the craft of building games AND mentioned “Gotland Game Conference, June” twice. Well played, dear sir. Well played indeed.

Here’s some photos and information from today’s episode. And here’s the recorded stream: (swedish only)

Part 1
Part 2
Part 3

Gotland Game Conference 2012 coverage

Filed under: Publicity in June 1, 2012, by Ulf Benjaminsson. Print This

Dealspwn: Sweden’s Hidden Gaming Powerhouse

All great games have to start somewhere, and Gotland University gives their students a truly great start. Nestled in a disarmingly picturesque Swedish island, this small yet breathtakingly innovative game design course grounds applicants in the theory, even the ethics, of how to create the next generation of games – but practically applies this knowledge from the get-go.

PowerGamer: Den ljusa framtiden

Högskolan på Gotland har sedan år 2001 utbildat och slussat ut Sveriges representanter i spelvärlden och dess forna elever hittar ni idag på DICE, Blizzard, Ubisoft, Lionhead och Massive.
[…]

Under tre, med möjlighet för fyra år så går eleverna under utbildningen GAME igenom alla de utmaningar som de efter sin examen att möta ute i den faktiska industrin och ställs inför precis samma motgångar, problem och eventuellt segrar som deras färdigutbildade kollegor tacklar varje dag.
[…]

Tillsammans så lyser lärarna och eleverna på GAME starkare än solen. Kontrasten som uppstår mellan Visbys tysta och lugna leverne och den sprudlande och levande miljön som huserar inne i Wisby Strand när GGC 2012 sparkats igång är chockerande.

SVT Östnytt

Riksutställningar visits Gotland GAME Conference

PowerGamer Video-montage

I en fet bonanza speciale har vi samlat några av de intryck som Joakim Sjöberg fick sig under sin vistelse på Gotland Game Conference 2012!