Ström


“Uncover the secret power of Ström in an ancient temple ruin, as a young girl on her rite of passage.”

The player controls the avatar Lume, as well as the mechanic of Ström transfer, which is the ability to switch states between objects within range of the avatar, for example dragging Ström from a moving creature to a static one. The player has to solve puzzles and move through obstacles by thinking logically and observing the surroundings. The goal is to evolve the Ström mechanic in order to complete all the levels in a linear fashion.

Ström on the Gotland Game Conference 2013 showfloor
Ström on the Gotland Game Conference 2013 showfloor
Ström on the Gotland Game Conference 2013 showfloor
Ström on the Gotland Game Conference 2013 showfloor

Team:

  • Hannah Idén Gustafsson – Producer
  • Hanna Eriksson – Artist
  • Karl-Johan Thole – Artist
  • Andreas Mikko – Programmer
  • Linus Eriksson – Programmer

Little Warlock (2013)

Little Warlock has been released on Kongregate!

Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing styles for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.

Little Warlock on the Gotland Game Conference 2013 show floor
Little Warlock on the Gotland Game Conference 2013 show floor

What makes Little Warlock unique on the market is the addictive real time lane combat where the player has to adapt to the different conditions of various locations and enemies and where his or hers choices is what determines the outcome. Winning battles awards gold, experience and sometimes new cards or powerful items to further help the player in the quest to rule the world!

Little Warlock was awarded the Best Graduating Class <em>and</em> the Cha-ching! Award (= commercial potential) at the <a href="http://www.gotlandgameconference.com/2013/">Gotland Game Conference 2013</a>, and Best Execution at <a href="https://game.speldesign.uu.se/blog/gotland-university-takes-sga-by-storm/">the Swedish Game Awards 2013</a>.
Little Warlock was awarded the Best Graduating Class and the Cha-ching! Award (= commercial potential) at the Gotland Game Conference 2013, and Best Execution at the Swedish Game Awards 2013.
  • Jerry Jonsson – Programmer/Designer
  • Mika Edström – 2D Artist/Designer

CoBots


EDIT 2013-10: CoBots was released on Desura. See the launch trailer at the end of this post!

CoBots is a 2.5D two player co-op game about two robots linked together by a force-field. They are aboard a huge spaceship, tasked with restoring power to inactive sections. Advance through the game by solving puzzles together, all while avoiding accidentally killing each other. 

CoBots was awarded the Best First Year Project and Pwnage Award at Gotland Game Conference 2013.
CoBots was awarded the Best First Year Project and Pwnage Award at Gotland Game Conference 2013.

CoBots

Team:

  • Mathias Andersson – Producer/Programmer
  • Mikael Karlsson – Artist/Designer
  • Viva Ivarsson – Artist/Sound Technician
  • Petra Medin – Artist
  • Björn Lindell – Designer/Programmer
  • Kenth Ljung – Programmer

The game is developed using Unity3D. Prior to project start, no team member had any experience developing in 3D.

glaaaaaaaasss (photo: Petra Medin)

www.cobotsgame.com

Lunar Love

Lunar Love is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home. By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.

Lunar Love is essentially a puzzle game, where the puzzles are solved with quick thinking using gravitational forces. The player activates the gravity fields around static hearts in the levels in order to lead the moon to her goal. However, there are one or two obstacles in her way that needs to be dodged grazefully.

Lunar Love on the Gotland Game Conference 2013 show floor
Lunar Love on the Gotland Game Conference 2013 show floor
Lunar Love at Game On 2.0, at the Swedish National Museum of Science and Technology
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.

Team:

  • Daniel Gustafsson – Lead Designer/Project Manager
  • Andreas Bergqvist – Visual Artisan
  • Axel Wettervik – Programmer
  • Daniel Djuric – Sound Designer/Music Composer
  • Mikael Åström – Programmer