Lunar Love

Lunar Love is a tablet based game featuring the love between a moon and her planet. The moon is lost, somewhere in space – and it is up to the player to help her get back home. By activating gravity fields around hearts, and using the constant gravitational forces of other planets, the player can lead the moon to her goal and complete various puzzle levels.

Lunar Love is essentially a puzzle game, where the puzzles are solved with quick thinking using gravitational forces. The player activates the gravity fields around static hearts in the levels in order to lead the moon to her goal. However, there are one or two obstacles in her way that needs to be dodged grazefully.

Lunar Love on the Gotland Game Conference 2013 show floor
Lunar Love on the Gotland Game Conference 2013 show floor
Lunar Love at Game On 2.0, at the Swedish National Museum of Science and Technology
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.
Lunar Love was awarded the Almedalen Library Award at the Gotland Game Conference 2013.

Team:

  • Daniel Gustafsson – Lead Designer/Project Manager
  • Andreas Bergqvist – Visual Artisan
  • Axel Wettervik – Programmer
  • Daniel Djuric – Sound Designer/Music Composer
  • Mikael Åström – Programmer

Yomi’s Bubble Adventure

It is a puzzle game based on soap bubbles. Yomi is a character who has a bubble device, which they use to blow magical soap bubbles, which are used to help Yomi find their way through the world to help the different creatures that live there.

Yomi Concept Art

Team

  • Jens “Tiny” Berglind – Producer, Programmer and Level Designer
  • Olof Wallentin – Lead Programmer
  • Anders Ekdahl – Programmer
  • Herman “Hedning” Rödström – Programmer
  • Pontus “Lillis” Fredriksson – Lead Designer, 3D Animator, 3D Artist, Level Designer and Audio Designer
  • Hannes “Huntas” Freiman – Lead Artist and Level Designer
  • Johanna Brate Sjögren – Artist
  • Alexandra Aasen – Artist
  • Daniel Råström – 3D Artist
  • Robin Powell – Lead Animator and 3D Artist

King of the Thrill

King of the Thrill is a 2D top down isometric local multiplayer brawler where you use your smartphone as input device. Instantly join and begin defeating opponents by accumulating countless power ups and achieving unstoppable combinations of abilities to claim your title as King of the Thrill! Bring your smart phone to join the game. No application or WiFi login needed, just scan a QR code and begin the fight!

Fight your way to power by finding power ups that enhance your basic stats and abilities that you can switch around to suit your play style. Build your momentum and become unstoppable! Win the match by hoisting your flag in the middle of the arena and defend your claim from other players to become the King of the Thrill!

King of the Thrill won Best Innovation at the Swedish Game Awards 2013 and exhibited with us at Gamex 2013.

Team

  • Daniel Svensson – Lead designer
  • Frida Svensson – Producer, artist
  • Ylva Ljungqvist – Lead artist
  • Gabriel Wigren – Artist
  • Simon Wulf – Lead programmer
  • Rasmus Björling – Programmer

Mastodon Metal Mayhem

Take control over a prehistoric monster, and destroy everything in your path with the help of your primal strength and toughness. In Mastodon Metal Mayhem, your goal is to wreck as much havoc as you can within the time limit. To give you that extra destructive power, pick up Gatling-guns, freeze rays and missiles. Get the highest scores, show who is the best at destruction. Refine your destruction in single player, or destroy the city with a friend in Multiplayer. Show them who’s the best at Mayhem. Wreck havoc!

The Game will challenge the players coordination-ability, giving the player challenges as avoiding obstacles in the course, either as redirecting the course, or shooting them down, depending on the obstacle.

The player will be able to collect schematics during the game, which will enable the player to make special upgrades to the mammoth. By collecting these, the player will have the ability to unlock hidden areas in the levels, which the player wouldn’t be able to access without said upgrades.

Team:

  • Rikard Dahlberg – Lead Game Designer / Artist
  • Gustaf Nerström – Lead Game Designer / Sound
  • Niclas Jorvid – Artist / Web
  • Christoffer Solgevik – Artist
  • Erik Rosenborg – Artist
  • Rickard Hagström –  Artist
  • Daniel Andersson – Producer / Programmer
  • Emund Sandelin – Lead Programmer
  • Elias Lundgren Kuosmonen – Programmer
  • Josefine Fahlström – Programmer