Pwning the Swedish Game Awards!

Oh, you didn’t attend the Swedish Game Awards Ceremony 2013?

Let us fill you in: there were 95 entries from almost every game education in the country this year. Three teams from Gotland University.

Guess how many of ours were awarded?

All of them!

Read that again with me. All. One hundred percent success rate. One, zero, zero percent.

Our slightly disturbed game design maestro, Marcus Ingvarsson, were so kind as to record the proceedings. Here’s his compilation of the important bits – when our student projects King of the Thrill, Little Warlock and Fly or Die received their awards in Stockholm last night.

And as if that’s not enough, we had GAME Alumni and two time Game of The Year-winner Teddy Sjöström on stage to hand out the GotY-award.

The award was given out by Teddy Sjöström, GAME alumni and two time Game of The Year-winner!

All in all, this year saw a great competition and a great event. Hot on the heels of the Gotland Game Conference I couldn’t imagine a better start of the summer. 🙂

In the quiet words of Virgin Mary: FUCKYEAH!

FUCKYEAH!FUCKYEAH!FUCKYEAH!FUCKYEAH!FUCKYEAH!FUCKYEAH!

GGC 2013, photos and more!

Marcus Ingvarsson: A winner is you!

We’re particularly proud of this year’s GGC.

Not only did we cover the very important issue of gender inequality in the industry, with a view on solutions, we also delivered such high quality student games, we’re sure to clean up at the Swedish Game Awards.

To try and summarise the presentations would require a post that is very tl;dr. So why not move over to our YouTube Channel and watch them all. You should do them in order, because the level of information was scaffolded, each talk building on what had come before.

We want to thank everyone for pulling this together – the speakers especially.

But, we all know what you’re here for. The pictures. So here they are.

Why not look at them while watching the presentations?

The Games Exhibition

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Conference Presentations

Sheri Graner Ray

Awards Ceremony

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Party!!!

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All photos courtesy of Mats Ek, used with permission.

Ernest Adams nails his dissertation!

In February, after nearly 18 years of thinking and writing about interactive storytelling (as well as a good many other topics), I received a Ph.D. in that subject from the University of Teesside in the UK. My thesis is called Resolutions to Some Problems in Interactive Storytelling, and it’s a retrospective and analysis of the papers and lectures I’ve given over the years. In this month’s column, I’m going to summarize a few of my conclusions.

— Ernest Adam, published on Gamasutra.

So YES! Ernest finally got to nail his doctoral thesis on campus this month!

“Spikning” (lit. nailing) is an academic ritual in connection with the submission of a dissertation. Before the dissertation thesis is published it must be made available to anyone who wants to read it and come up with criticism for the disputation. The Swedish tradition is to have the respondent ceremonially nail a copy of the dissertation to a wall, for public display.

Ernest is the second GAME staffer to drive a nail into that board in Almedalen, and the entire thesis is available for download at the bottom of this post. For a quick overview of some of the juicy bits, click through to his Gamasutra writeup.

Good job man!

Resolutions to Some Problems in Interactive Storytelling, Volume 1 [PDF]
Resolutions to Some Problems in Interactive Storytelling, Volume 2 [PDF]