The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
13:00 – 17:00 (All Students Welcome! – but space is limited on sign-up basis) Jonas Eriksson och Johan Presto – Pitchin
Charlotte Ryberg – Disco Volante Sign-up: with Maria Larsson at BAC Location: GIP Workshop: Att Kommersialisera Kunskap
The group of 30 or so students were divided into smaller teams of 6 and asked to produce – during five days – a short commercial or film either 15 or 30 seconds long. Steven led them through a gradual and iterative process, from the single line concept, to story board, to shooting new material, composing, mixing animation with existing footage and lastly rendering the entire effort.
It’s been an awesome journey – from zeros to heroes, in five days flat!
Update: some teams have posted their videos on youtube, checkit;
Gotland Game Awards is GAMEs great finale of the academic year. During a couple of days – just before the summer holidays – our students get to exhibit their work publicly and to a jury from the entertainment industry. Students are given great feedback, opportunities to network with brilliant people and are awarded some 400 000 SEK worth of sponsored prices.
Whats more; the best projects are invited to come with us to the annual Games Developer Conference and GamesCom in Germany. With 245 000 visitors, 4 100 journalists and 458 exhibitors from 31 countries, it is the largest games trade fair in the world!
Matching the enormous momentum of GGA 2009, GAME flew almost 40 people (students and staff) the 3500km to Cologne to show off our games and education this year. Our troop was so big in fact that GAME occupied two booths at the convention: one in the Business Area where (only) industry people hang out and mingle. And another in hall 6 (the big one!) where we shared the floor with (among many others) Blizzard, Rockstar, Square Enix, Bethesda and Microsoft!
Four schools from other parts of Europe attended the convention, but none could compete with our massive presence: eight games in total, three arcades and two booths entirely built and manned by the students themselves. Check these pictures out!