The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
Ernest is here for two days, to kick off 2009 with lectures and workshops. These photos are from the mini-workshop on Fundamental Principles of Game Design that Adams had with our first year students. After a lecture on the subject the groups have one hour to create the primary gameplay mode of a new game, and present it to the class.
The intensity of the mini-workshop really brings out the creative juices ((… rapid is a state of mind, article on rapid prototyping from The Experimental Gameplay project)), and Adams leading the discussion around the presentations at the end of the day provides our junior developers with insights on a biblical scale. 🙂
Xmas is coming (even here on Gotland) so we felt it’d be nice to combine the Alumni Day with a proper party! The festivities were held in our new offices and motion capture studio in Björkanderska. With student games on display and a little help from DJ Mr Miyagi, some friends from the industry and our students (present and former) we wrecked that place six ways from sunday! 🙂
The Alumni Day is upon us! After unveiling our new website (this one!) and introducing the GAME-plan for 2009, our alumni at Starbreeze, Avalanche and Burning Man Studios introduced themselves and talked about their respective employers. Sverok and Donya Labs took the opportunity to address the crowd too.