The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
Gotland Game Awards is our proud annual highlight – a drum roll and high-hat emphasizing all the hard work of the year gone by. But the astounding energy and inspiration of GGA 2009 made it much more than a mere accentuation!
It was a tremendous climax – cymbals and horns, percussion, a god light and a choir of angels! A zenith, for all our students and staff to end this year by.
We’re still recovering from GAME’s largest event to date, the official web is soon to be properly updated, but for now – please enjoy some pics . 🙂
The Swedish Minister for Communications – Åsa Torstensson – came to Gotland to inaugurate our brand spanking new motion capture studio in the Visby harbour!
Motion capture (mocap for short) is the process of recording movement and translating that movement onto a digital model. Our new studio features 12 Eagle-cameras covering an area of 35m² (7×5), and is able to track multiple concurrent actors with millimetre precision. It’s a proven set-up used in many games and movies.
The new studio represent a handsome investment of 3.5 million kronor for our students to abuse – garnering attention enough to have Swedish radio and television join the the enthusiastic mob as Torstensson cut the ribbon.
Direct links to the radio interviews (Swedish only, sorry):