Alumni Days 2012 Lectures

Students, bane of my existence.

Robert Bäckström from Fatshark started us out with the tales of Krater.
Robert from Fatshark, just after his presentation
Krater was released earlier this year, and was designed by an old student of ours – Victor Magnusson. You might know him from the worlds most charming “special editions” we’ve ever seen: Krater – $10 000 Victor Edition – for 10 000 US dollars, Victor would personally deliver the game to your door, anywhere in the world, and cook you a Swedish dinner.

He couldn’t make it himself today because his baby boy arrived three days before the event. Good job man!

Max of Meow Entertainment
Max Tiilikainen gave a great post mortem for Fumbies, released in 2012.

Carsten Orthbandt from Pixeltamer
Carsten – our subject mentor for programming – shares war stories from the industry. This guy has been in the business for more than 20 years and is credited in games like Urban Assault, Diggles, Paraworld, SuperBike, MotoGP, Fuel, MK vs DC, Smackdown vs. RAW, WWE, UFC Undisputed, Spec Ops: The Line, and then some.

Speaking of a localization team that felt the need to crack the studio’s copy protection and (very successfully) hack their own, Carsten mused; “when in doubt, the Russians will do it themselves”.

Alumni Panel; Max, Jakob, Annika, Huda and Johannes
The Alumni Panel is always interesting. 🙂 But you came for the photos, so ’nuff said.

Announcing Alumni Days 2012

GAME Alumni Days Schedule

After a hiatus in 2011, the Alumni Days are back in full glory.

At the end of the autumn semester, just before christmas break, we invite former students currently working in the industry and try to learn from them. We’re doing two full days of guest lectures and a discussion panel – hanging or with our people from FatShark, Might & Delight, Happy Finish, PixelTamer, Meow Entertainment, Zeal Game Studio and more.

As always, we will end with a nice Christmas Party to wind down and celebrate the end of our semester. There’s currently 145 people registered for the party – that’s all game developers on the island; our students, staff, all the local game studios and our invited industry guests.

Here’s some links to previous Alumni Days:
Alumni Day 2008
Alumni Days 2009
Alumni Days 2010

See you out there!

Richard Steffengymnasiet Workshop

26 pupils from Richard Steffengymnasiet’s media program, mix with 1 Ylva Sundström from the GAME department and pour into a classroom on campus.

The result? A workshop on identifying target audiences, seeing niche markets and developing products to exploit them.

This was doubly fun and educational for us, as we got to work with a very different type of designers this time. There are enormous differences between students and pupils, game designers and game players. We are mostly exposed to active gamers, hobbyists. Only rarely do we get to talk with people who might not even be aware that they do play! It was fascinating hearing these young creatives reason about games and the games market.

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GAME Students on Swedish Radio


Mari Winarve called us last week and asked if we wanted to appear on her radio show to talk about games, game development and our education. Out staff consists of mostly unpleasant trolls, so we did what we always do when presenting the education; sent our students. 😀

“Maris Cafe” is a radio talk show in a cafe format. Every Friday morning they invite a bunch of guest and some entertainers, sit them down for fika and let Mari walk around among the crowd, do interviews and try out new things. Over the past five years or so Mari has been driving forest machines, fired rifles, tried line dancing etc. etc. Today, she wanted to know more about games.

We sent her 15 of our people, and they did really, really well.

My favorite part is when Polgar get’s the predictable question about violence in games and their effect on players. He returns fire effortlessly; smacks them over the head with Gotland crime novels – the hugely popular genre of murder mystery being (over-) produced here. He simultaneously managed to present a sane game, a sensible and mature vision of game design and the craft of building games AND mentioned “Gotland Game Conference, June” twice. Well played, dear sir. Well played indeed.

Here’s some photos and information from today’s episode. And here’s the recorded stream: (swedish only)

Part 1
Part 2
Part 3