The department of Game Design at Uppsala University, campus Gotland
This is the highly informal blog of the GAME-department. We use it mostly to document the things we do outside of running one of the worlds strongest game educations. For information about our education, programs and courses, check the official site at Uppsala University.
Posted on - Comments Off on Gotland Game Jam (Spring 09) CategoriesBlog Tagsgame jam
The Swedish Minister for Communications – Åsa Torstensson – came to Gotland to inaugurate our brand spanking new motion capture studio in the Visby harbour!
Motion capture (mocap for short) is the process of recording movement and translating that movement onto a digital model. Our new studio features 12 Eagle-cameras covering an area of 35m² (7×5), and is able to track multiple concurrent actors with millimetre precision. It’s a proven set-up used in many games and movies.
The new studio represent a handsome investment of 3.5 million kronor for our students to abuse – garnering attention enough to have Swedish radio and television join the the enthusiastic mob as Torstensson cut the ribbon.
Direct links to the radio interviews (Swedish only, sorry):
Ernest is here for two days, to kick off 2009 with lectures and workshops. These photos are from the mini-workshop on Fundamental Principles of Game Design that Adams had with our first year students. After a lecture on the subject the groups have one hour to create the primary gameplay mode of a new game, and present it to the class.
The intensity of the mini-workshop really brings out the creative juices ((… rapid is a state of mind, article on rapid prototyping from The Experimental Gameplay project)), and Adams leading the discussion around the presentations at the end of the day provides our junior developers with insights on a biblical scale. 🙂