Gamex 2012

Twentytwelve is an inbetween year. All new consoles are to be released next year, and Activision (making up probably 30% of last years floor space) flat-out refused to exhibit after Swedish television fcked them up the bum last year.

The exhibition, thus, was the smallest incarnation since it’s inception three years ago. We didn’t pull any punches though. Kept the space from last year – 60 sqm – and filled it with 22 students and their projects. We had a massively powerful selection and got a lot of press for it. Swedish Game Awards-winner “Secrets of Grindea“, Gotland Game Conference pwnage-awarded “Little Warlock“. The touch and motion controlled Walkabout Journeys, camera- and gravity controlled “Block Dropper“, just to mention a few.

Here’s some of the things published about us;
Techrate.se – STUDENTPROJEKT PÅ GAMEX
Skillpoint.se – BlockDropper – Gamex 2012
MegaZine.se – Intryck: Little Warlock
Spelbart – Gamex Spotlight: Secrets of Grindea
Kraid.se (on Little Warlock)
Tvspelsdagboken vs. Gamex 2012
FreeRadical.se – Longing for Little Warlock

We will add to this list as stuff comes up. Do you know a link we’ve missed? Add it in the comments, thanks!

Gearing up for Gamex

60 square meters. 20+ students and staff. 7 game projects; Secrets of Grindea, Little Warlock, Voodoo nightmare, The Elite, Post Mortem, Walkabout and BlockDropper.

Meet us at Gamex, Stockholm next weekend (1-4 november). Meet our staff, talk to our students, try their games. Find out if a university education in game design and development is your next adventure. 🙂

This is our third year at Gamex – check out 2010 and 2011.

Grendel Games visits Gotland

We met Jan-Jaap when we visited the Netherlands earlier this year. Him and Tim Laning founded Grendel Games at the end of the 90s and have since made a reasonable living from well crafted, expertly designed and validated, serious games.

In December they’ll release their newest title. A consumer-friendly serious game for the Wii with (optional) custom made controllers. How is this a serious game?

The skills required for mastery of this game overlaps entirely with the skills required to perform laparoscopic surgery.

Just to be clear: the game has *nothing* to do with surgery, but surgeons playing this game (with the custom controller) become demonstrably better at performing real world keyhole surgery. Throughout development Grendel Games have been collaborating with hospitals in the Netherlands, to validate the design and effect of the game and hardware. Absotively awesome!


Jan-Jaap has been on Gotland before, serving as a juror at Gotland Game Conference. But it was the first time we got to meet Tim. We’re currently looking in to ways for GAME and Grendel to collaborate further – internships for our students and most likely a few research projects are in the dreampipeline.

Stay stunned!

Why did you choose Gotland University?

I just received the report from the First Year Experience-questionnaire we ask all new students to fill in. Saw this in the free-text section and… blasted coffee all over my screen.

This calls for a raise, I’d say. 😀

Other cool data points: every fifth GAME student have studied somewhere else before coming here. Almost 40% find out about our educations through friends. An amazing 70% apply to the GAME education at Gotland University due to our reputation!

Read all the stats here (swedish only, sorry):

First Year Expectations 2012: Speldesign & programmering
First Year Experience 2012: Speldesign & grafik