The department of Game Design at Uppsala University, campus Gotland
Category: Guest Lectures
We use our ever-growing network to lure speakers from the game- & movie industry, academia and independent scene to the island. Unfortunately we’re very poor with keeping this category up to date; including the Gotland Game Conference we average 1 guest lecture every 14th day! Some of these are recorded – check the youtube channel. If you wish to speak with Sweden’s strongest game design students (or their staff), contact Ulf!
Posted on - Comments Off on Andreas Wangler from Codemasters CategoriesGuest Lectures
With apologizes for the short notice we’re happy to announce that Johannes Wadin from Lionhead Studios in London is coming here on Friday to talk about level design for multi player games.
Wadin graduated from GAME in 2006 and went on to work as a Level Designer at Avalanche for three years. As the massive layoffs swept Sweden in 2008 and decimated the industry, Johannes jumped ship and joined Lionhead Studios in England. He was awarded Alumni of the Year at Gotland Game Awards 2010 for his outstanding professional achievements.
Johannes will talk about level design for multiplayer first person shooters. He will present level design patterns that allows you to better utilize the early design phases of your development, creating functional core level flows and asymmetric balancing from the get-go.
This marks the first of a series of public lectures hosted by GAME this autumn in our course Human Rights and Diversity in Serious Games 2010. Like last year we’ll invite speakers from the industry, arts, academia, press, government and more, to discuss human rights and diversity in the context of modern interactive technology. All lectures are free and open to the public!
Bartle is a professor and game researcher at the University of Essex. He’s most famous for having created MUD (multi-user dungeon) – the first of what would later evolve to become massively multiplayer online role-playing games. He’s one of the regular writers over at the popular science blog Terra Nova, with a focus on the study of virtual worlds and he was the examiner for our own doctor Mirjam Eladhari’s dissertation. 🙂
He will be talking about human rights in virtual worlds and his work with the European Council to create an HR-manifest for games.
Time: Thursday, September 2nd, 16:30-18:30 Location: E31
Posted on - Comments Off on Sjoerd De Jong from Teotl Studios CategoriesGuest Lectures
Teotl Studios (formely known as Toltec Studios) is a young game development studio located in central Sweden, currently in its final stages of production on its debut game, The Ball.
Sjoerd De Jong – lead designer and developer of The Ball, and founder of Teotl Studios – is coming here this week for two reasons: first to give you guys feedback on the levels you’ve produced since his last visit, and second; to give two lectures.
Thursday, 22nd April (10:00 – 17:00, E31)
Feedback from Sjoerd
Friday, 23rd April Lecture 1: The Ball (10.00-12.00, B51)
A look at an alpha build and introduction to the game and story
History of the project
How we work and organize ourselves
Efficient Design – Why a ball?
The concept and gameplay analyzed
The pacing and balance of the game.
The Art Style
Lecture 2: Working in the Games Industry (13.00-15.00, B51)
How I started and how I got to where I am today
Whats good about working in the games industry
Whats bad about working in the games industry – The problems
The challenges of the future and how the games industry is constantly evolving
Small companies compared to large companies
Freelancing
How to break into the industry and get hold of your first job.