Promqueen

Promqueen is a satirical life simulator letting you be a girl in her late teens. To succeed, you must experience an everyday life where managing relations, keeping boyfriends at bay, sneaking in through the window and climbing the social ladders are important matters. The goal of the game is to become Promqueen, but it is a long hard road getting there…

The game was nominated for “Best E-content” at the World Summit Awards 2005, and won “Best Game Concept” at the Swedish Game Awards that same year (team profile).

The Promqueen-team at the Swedish Game Awards 2005
The Promqueen-team at the Swedish Game Awards 2005

It got picked up by commercial interests and saw a limited release. Old old old as it may be promqueen.se is still online, and there’s even a dead and buried development diary from the teams’ second year with the project. 🙂

The students creating this game later went on to form Digital Agitation.

Promqueen Research Poster
promqueen.se (Internet Archive)

Team:
Jakob Berglund Rogert, project management
Johan Eriksson, graphics & producer
Cecilia Broberg, art
Joakim Tärnudd, art
Fredrik Mattsson, art
Erik Sundström, n/a

Bishops Pawn

Bishops Pawn is a mystery adventure/RPG taking place during the twenties, in a city named Port Bishop. Henry Warden has just traveled from England to attend the funeral of an old friend. At the arrival, Warden meets Charlotte Harper,the daughter of the departed. Harper being a reporter usher around Warden in the city while trying to capture the scoop of a recent murder. While roaming the city, our two heroes gets caught up in more than they bargain for 

Bishops Pawn is a point & click murder mystery, created by second year students in 2004.
Team:
Gustaf Hiort af Ornäs, Design/Programmering
Johan Stenberg, Graphics
Karin Ryding, Programming
Mikael Hedberg, Design/Ljud&Musik