Momentum Drift is a racing game with sharp, demanding corners. By temporarily disabling the grip the player can angle the vehicle before a corner, making it possible to take corners sharper than 90 degrees. The vehicle is able to stick to any surface, such as walls or ceilings, making you consider alternate paths through the track.
Choose from a range of characters, each with a unique machine that handles differently on the track.Take your vehicle to different environments and compete on tracks spanning a big stadium, the grand city, a lush mountainside and the dark and neon-lit underworld known as The Slug.
Momentum Drift on the Gotland Game Conference 2018 show floor
Team:
Erik Säll – Programmer / Designer/ Project Owner
Karl Wallsten – Producer/ Designer
Felix Wahlström – Artist/ Designer
Anders Taylor – Artist/ Designer
Leo Jansson – Programmer/ Designer
Eric Osana – Programmer/ Designer
Theo “TUK” Unland Karlsson – Designer
Take My Shift is a 3D low poly, colorful two-player game filled with humor. The game is grandparents-proof and rewards communication and cooperation between the players.
It’s Monday morning, as you and your coworker walk into work, you both quickly realize you are alone and you realize that everyone else is sick. It’s up to you and your friend to manage an entire supermarket by yourselves and reach the daily sales goal. I mean… what could possibly go wrong?
As Goblin Doctors, the player and their partner are tasked with treating as many wounded orcs as possible from a nearby battlefield. The goblins haven’t exactly had professional medical training though…
Goblin Doctors a is casual, isometric top down, local multiplayer, party game with a fantasy theme, developed for PC in Unity using 3DSMax, Substance Painter 2, Photoshop and MotionBuilder.