Punchinello

Punchinello is a PvP arena brawler where the goal is to punch your opponents out of the arena with your extendable arms.

Punchinello on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Punchinello on the Gotland Game Conference 2018 show floor.

Team:
Oscar Berggren – Programmer,
Patrik Selleby – Programmer,
Thomas Cairns – Programmer,
Gabriel Ansgariusson – Artist,
Mikael Melrose – Design/Producer
www.facebook.com/PunchinelloTheGame/
Made in Unreal Engine 4, using Adobe Photoshop, 3Ds Max, Motionbuilder, Substance painter, Autodesk mudbox, Audacity, Ableton

Momentum Drift


Momentum Drift is a racing game with sharp, demanding corners. By temporarily disabling the grip the player can angle the vehicle before a corner, making it possible to take corners sharper than 90 degrees. The vehicle is able to stick to any surface, such as walls or ceilings, making you consider alternate paths through the track.

Choose from a range of characters, each with a unique machine that handles differently on the track.Take your vehicle to different environments and compete on tracks spanning a big stadium, the grand city, a lush mountainside and the dark and neon-lit underworld known as The Slug.

Momentum Drift on the Gotland Game Conference 2018 show floor

Team:
Erik Säll – Programmer / Designer/ Project Owner
Karl Wallsten – Producer/ Designer
Felix Wahlström – Artist/ Designer
Anders Taylor – Artist/ Designer
Leo Jansson – Programmer/ Designer
Eric Osana – Programmer/ Designer
Theo “TUK” Unland Karlsson – Designer

Awards:
Momentum Drift earned the Expression in Game Design Award, and the Students’ Choice, at the Gotland Game Conference 2018.

Take My Shift


Take My Shift is a 3D low poly, colorful two-player game filled with humor. The game is grandparents-proof and rewards communication and cooperation between the players.

It’s Monday morning, as you and your coworker walk into work, you both quickly realize you are alone and you realize that everyone else is sick. It’s up to you and your friend to manage an entire supermarket by yourselves and reach the daily sales goal. I mean… what could possibly go wrong?

Take My Shift on the Gotland Game Conference 2018 show floor

Team:
Edward Leiman – Producer, Project Manager
Chiara Lorusso – Graphic Artist
Filip Swärdh – Product Owner, Programmer
Daniel Granqvist – Designer, Sound
Håkan Johannsson – Programmer
Fabian Lindin – Graphic Artist
facebook.com/takemyshiftgame/

Tools used: Unity 3D, Maya, Adobe Photoshop, Adobe Illustrator

Take My Shift won Best Presentation at the Gotland Game Conference 2018.
Take My Shift won <strong><a href="https://game.speldesign.uu.se/game-awards/">Best Presentation</a></a> the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Take My Shift won <strong><a href="https://game.speldesign.uu.se/game-awards/">Best Presentation</a></a> the <a href="http://gotlandgameconference.com/2018/">Gotland Game Conference 2018</a>.

Goblin Doctors

As Goblin Doctors, the player and their partner are tasked with treating as many wounded orcs as possible from a nearby battlefield. The goblins haven’t exactly had professional medical training though…

Goblin Doctors a is casual, isometric top down, local multiplayer, party game with a fantasy theme, developed for PC in Unity using 3DSMax, Substance Painter 2, Photoshop and MotionBuilder.

Team:

  • Svante Livén – Producer
  • Nils Folker – Game Designer
  • Måns Möller – Lead Art/Animation
  • Lukas Graff – Environment Art
  • Martin Carlsson – Lead Code
  • Stam Kruajan – Programmer
  • facebook.com/goblindoctors