Band of Brawlers

Band of Brawlers is a 3 vs 3 combat game, requiring teamwork and tactics in a king-of-the-hill scenario. On a colorful planet somwhere in space brawlers have started to gang up and are battling each other for control of an abandoned Tivoli. Gang up with your friends and see which team has the greatest cooperation and tactics while you try to take over and hold as many of the zones as possible. While fighting you’ll also get to experience an innovative combat interface that lets you perform attacks with the mouse.

Team:
Project Management: Natalia Mekras
Graphics: Ted Edin, Kalle Henningsson, Monica Kreitz, Tobias Källkvist, Daniel Ohlsson
Programming: Olof Ahlberg, Gunnar Carnbro, Peter Sjödin
Sound: Nicolas Leventorp
Website: http://sim4devblog.blogspot.com/

Midnight

Midnight is a real-time strategy game for three players. Each player plays as either the easy-going Rocks, the proud Papers or the wicked Scissors; miniscule creatures that crawl out of the shadows at night and face each other in an eternal battle.

It goes without saying that the papers live in constant fear of the scissors, which in turn are hunted by the rocks. This gives all the players a predatory/prey relationship towards each other, forcing them to use stealth, deception and ambushing to prevail. In short, Midnight is an RTS that focuses on stealth, exploring and mobility rather than numbers and micro-managing.

Midnight was awarded “Best Presentation” at Gotland Game Awards 2010. Tobias Andersen got an individual award for “Best Effort in Art”

Team:
Producer: Alex Karlsson
Design: Per Lingvall
Graphics: Alex Lusth, Niklas Hallin, Tobias Andersen,
Graphics: Ola Persson, Martin Paulsson, Erika A. Porath
Programmer: Johan Sköld
Trailer: Stina Boberg, Victor Öhman Holmberg
Website: www.luciddreams.se

Abzolium

Abzolium is an intense skill-based multiplayer arena game for the Xbox 360. Instead of choosing between a numbers of already made characters, you have the opportunity to customize their abilities to your liking. The variations of each new match will lead to loads of different unique combinations and will also result in tactical choices for each round. Enter the tournament of Abzolium and eliminate your opponents to be the ultimate champion!
Abzolium on the Gotland Game Awards 2009 showfloor

Abzolium was awarded “Best XNA Game”, “Best Exhibition”, “Peoples Choice” and “Best Big Game Project – Second Year” at the Gotland Game Awards 2010.
Abzolium team at the Gotland Game Awards 2009

Team:
Producers: Vira Haglund, Joakim Edholm
Lead game designer: Joakim Edholm
Game designers: Joakim Edholm, Vira Haglund, Joakim Österlund Andersson
Lead art: Vira Haglund
Lead programmer: Elon Mallin
2D Graphic artists: Vira Haglund, Sara Pauni
3D Graphic artists: David Klint, Malin Mellgren
Programmers: Joakim Östlund Andersson, Pelle Boström, Syawash “Sayo” Sharafadin

Cause of War

Cause of War is a turn-based tactics game set in late WWII focusing on a complex system and competitive game play.

As a new entry in the genre of classic turn-based tactics games (think Jagged Alliance and Silent Storm), CoW focuses on advanced game mechanics and player customization. The game is set near the end of WWII taking a deeper look on the Italian Campaign. We aim to create a highly competitive game with a great community.

Cause of War development team at the Gotland Game Awards 2010
Cause of War development team at the Gotland Game Awards 2010

Cause of War won the The Award for Human Rights and Anti-discrimination at the Gotland Game Awards 2009.

Team:
Producer: Robin Flodin, Sebastian Torvaldsson.
Graphics: Sonny Hamberg, Emma Ströberg, Vira Haglund, Jommy Johansson, Joakim Reimer, Jhon Hjälm.
Design: Rasmus Davidsson, Fredrik Nilsson, Leo Larsson
Level Design: Ola Nilsson.
Programmers: Ted Lindström, Ted Löfgren, Christoffer Schedin, Tony Höglund, Rickard Jaksch.
Website: http://www.causeofwar.se/