Lead the Way

Lead the Way is a puzzle game where you lead a number of characters through a toy world. You lead them by placing objects in their way so that they don’t fall into any traps. Every level have certain sub-quests that you can complete to gain more score points. When you reach the end of the level you will get a score based on your performance and time.

Software: xCode, iPhone/iOS SDK, 3DS Max, Photoshop CS4, Garageband

Team:
Niklas Borglund – Producer/Programmer
Jakob Hillerström – Lead Programmer
Petter Gillman – Lead Designer/ Graphical Artist
Casper Henriksson – Level Designer / Programmer
Johnny Wretlind – Lead Graphical Artist

Fields of Glory (2011)

Fields of glory is a fast paced multiplayer action game that lets you assume the role of a champion in the latest blood sport sensation. Each match in the arena offers a deep and brutal melee combat experience based around dismembering your opponents. Outside of the arena you are able to fully customize your champion’s statistics and abilities with the use of advanced prosthetics.

Platform: PC
Development tools:
Microsoft Visual Studios 2010
Unreal Development Kit April Beta
Photoshop CS5
Flash CS5
3ds max 2012
Zbrush 4.0
Motion Builder 2011
Inkscape

Team
Gustaf Stark – Producer
Markus Mattfolk Stenberg – Lead Designer
Nehmo Tapio – Lead Programmer
Mattias Niiranen – Senior Programmer
Daniel Eriksson – Technical QA
Gabriel Sammens – Lead Artist
Otto Westerlundh – Senior 3D
Johanna Sandhammar – Artist
Robin Lundin – Artist
Love Gunnarson – Artist
John Svetoft – Artist
Fredrik Larsson – Artist
Matthew Chastney – Sound designer

Contingency

Contingency combines the precision of Real Time Strategy with Action games with a squad-based gameplay set in the near future. In the game, you take control of the squad leader of a guerrilla group fighting for their freedom against an oppressive force.

Gameplay

  • Tactical Action Game: Contingency combines the fast-paced shooting of the Action genre while retaining the tactical advantages of the RTS genre. You control your main-character with Action-game controls and can give orders to your three squad members like an RTS-game.
  • Guerrilla warfare: Use guerrilla tactics to combat military forces that greatly outnumber your own as you fight to take back your home!
  • Realism: Each feature, model and gameplay-element is designed and made with realism in mind. Not just looks but also how each element would function in real life.
    As such, very few elements have been abstracted, and that only due to making the game more enjoyable.

Contingency won The Award for Human Rights and Anti-discrimination at the Gotland Game Conference 2011.

Developed using the following tools
Unity 3
Visual Studios 2010 Professional
Autodesk 3DS Max
Adobe Photoshop CS4
Adobe Illustrator CS4

Team:
Jonas Lewis – Producer
Tove Jading – Lead Artist
Kakee Lau – Lead Animator
Youssef Khatib – Artist/Technician
Aydin Afzoud – Artist/Designer
Rasmus Löfling – Lead AI Programmer
Jonas Täng – Lead Programmer
Felix Thålin – Programmer/Web Master

Bane

Logo

The game is a League of legends/Heroes of Newerth/dota lookalike multiplayer online battle arena game but the comparison ends there, where LoL, HoN and DotA are using the typical lanes gameplay where you kill monsters or soldiers and destroy towers until you get to the enemy base we have totally ignored that idea and created something of our own, taking inspiration from Unreal Tournament, Battlefield, World of Warcraft.

Our philosophy with the game design is that if it sounds fun lets go with it, disregarding if it fits into the regular scope, the game has Borg lookalike chicks and Ogre’s, so the level is inspired from the Aztec or Inca civilisations while it has a lot of different mechanical stuff on it that comes from those who want the resources.

The Main objective of the game is to take over nodes, these nodes has been put on the planet to retrieve energy from the Abzolium the planet is built upon, on the GGC map there will be 3 nodes where the teams can take over the nodes closest directly but need to defend it because the nodes have to be connected all the way home in order to gain the resources.

You can also buy stuff in the game, but where other games sells you items and potions we have cool looking gatling gun towers that you can place to defend your nodes.

The game is made with the Unity 3D game engine with visual studio as a scripting tool. The graphical assets were made concepted and textured by our artists in photoshop and materialised in 3d with 3ds max, animations were done also in 3ds max, other tools used: blender, gimp, zbrush, hansoft,

Joakim Edholm Lead Design
Pelle Boström Programmer
Elon Isidor Mallin Lead Programmer
Joakim Östlund Andersson Programmer/Producer
Syawash “Sayo” Sharafadin Programmer
David Klint 3D Artist
Mattias Engström 3D Artist
Elias Press 2D Artist
Maria Norkvist 2D Artist
Stina Rahm 2D Artist