Smackquarium

Smackquarium is a 2D, platformer local multiplayer game. With its transparent screen Smackquarium allow the players to see each other while playing. The game also allows the players to pour real water into the aquarium (the game-setting), making the environment/ players be affected by the resulting virtual water steam.

Smackquarium on the Gotland Game Conference 2016 show floor
Smackquarium on the Gotland Game Conference 2016 show floor

In Smackquarium two players fight against each other located in an aquarium. They are both playing a turtle equipped with an over-sized hammer. Their goal is to be the fastest one to collect the growing flowers and return them to their homes. As the players successfully return the flowers, their houses begin to grow, making the environment change. With this, the players also compete to win their love of their life – the yellow turtle. The yellow turtle loves big houses!

With its easy-to-learn controls and an engaging monitor as well as inputs Smackquarium offers a pleasant experience for all players, new as well as experienced. With the opportunity to see through the transparent screens, the competition between the players becomes enhanced.

Team:

  • Lukas Graff – Producer
  • Måns Möller – Lead artist
  • Nils Folker – Tech
  • Martin Carlsson – Sound/ programmer
  • Fabian Lindin – Game designer

Squirrel Squabble

Squirrel Squabble is a 2D FFA brawler with 2-4 players, with the Wii fit balance board.

There are two ways to win the game; either you collect a certain amount of acorns or you be the last squirrel remaining. The map will continue on even if you are in screen or not, be careful so you won’t fall off and let the cat take you!

Tools used: Unity, Photoshop, Aseprite, WiiWalker, Microsoft Visual Studios 2015

Team:

  • Jasmina Softic – Producer
  • Karoliina Hiidenheimo – Game Designer
  • Jari Melgén – Lead Artist
  • Christoffer Forsberg – Lead Tech & Lead Programming
  • Simon Glans – Lead Sound
  • Tim Rojo – Programmer

Chicken This

Chicken This is a competitive game for 2 – 4 players where the players control animals escaping a slaughterhouse by evading a butcher and pushing your competitors into harm’s way. The player will flap, dash and move to escape the dangers of the slaughterhouse.

You and three other animals have been trapped in a slaughterhouse for almost all your lives. Now you have finally decided to escape. The Butcher noticed you getting out of your cage and now the race is on. It’s survival of the fittest so jump on, push and attack the other animals to win. It can only be one survivor.

The player will have different abilities during the course of the game. The player will start as a animal making is way through the slaughterhouse, dodging different deadly traps, knocking your fellow animal ex friends into obstacle and trap to slow down the butcher.

When a player dies the player becomes a ghost with the ability to revenge on your fellow friends who betrayed you with the ability to throwing axes at them.

Team:

  • Stam Kruajan, Producer
  • Morgan Kringstad, Lead Game Designer
  • Svante Livén, Lead Art
  • Robin Berneby, Lead Code
  • Stefan Strandberg, Lead tech

Mech Rage

Mech Rage is a city-destroying game for the active monster. The players punch towards the screen/Kinect to destroy buildings and enemies sent to stop their rampage, while walking along the city they’re ruining via a StepMaster.

Unity-based, utilizing Photoshop, FL-Studio and Visual Studio.

Team:

  • Karl Malm – Producer
  • Arash Affra Bakhtiari – Lead Programmer
  • Joel Sarkar Nilsson – Lead Art
  • Gabriel Stoffel – Lead Sound
  • Max Snäll – Lead Tech
  • Marcus van Aller – Lead Designer