Bare-Knuckle Brawl


Competitive, casual fighting game for two players featuring real punching as game input and silly, 19th century motifs.

Bare Knuckle Brawl on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bare Knuckle Brawl on the Gotland Game Conference 2018 show floor.
Bare Knuckle Brawl on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bare Knuckle Brawl on the Gotland Game Conference 2018 show floor.
Bare Knuckle Brawl on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Bare Knuckle Brawl on the Gotland Game Conference 2018 show floor.

Team:
Linn Mellström – Art,
Emelie Almroth – Art,
Alex Saleteg – Art,
Edin Karakurt – Code,
Guy Dimor – Code,
Hampus Bergström – Lead Design,
Anders Kemppainen – Production
bareknucklebrawlgame.wordpress.com

Penguin Mountain Madness

In Penguin Mountain Madness you play as two penguins, racing for a large pile of fish at the bottom of a mountain. The two players will have to traverse harsh environments to see who will be the first one to the bottom and who will win that pile of fish.

Penguin Mountain Madness on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Penguin Mountain Madness on the Gotland Game Conference 2018 show floor.

Team:
Mija Causey – scrum master / project manager,
Tomas Savela – lead designer / product owner,
Josefine Bjurström – programmer,
Sophie Ahlberg – programmer,
Carl Leong – graphics,
Emma Jelving Eklund – graphics,
Yinsong Hong – graphics
Penguin Mountain Madness is a casual, two-person, forty-five degrees from behind game created in Unity using Visual Studio for the code and Photoshop for the art.

Flop the Shark

Flop the Shark is a top-down racing game made in the Unity engine in which you control a shark of your choice with a motion controller attached to a floppy rubber handle. The players steer the sharks left and right to choose an angle, and shake to flop in that direction. The player’s goal is to collect as much food as possible and return to the ocean before their friends to win!

Flop the Shark on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Flop the Shark on the Gotland Game Conference 2018 show floor.

Team:
Mateusz Sieradziński – Scrum Master & Artist,
Amanda Cohen – Product owner & Artist,
Kaspar Furst – Artist,
Axel Halen – Designer,
Karl Poll – Programmer
www.facebook.com/FlopTheShark

Gabble Grimoire

Gabble Grimoire is a 2D single player adventure game, where the player has to use different spells in order to defeat enemies along their path. The player character runs automatically upwards and the game utilizes a touchscreen in order for the player to move their character or cast a spell.

Gabble Grimoire on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Gabble Grimoire on the Gotland Game Conference 2018 show floor.

Team:
Teddy Chavez – Designer & Product Owner
Pia Singh – Project Manager & Scrum Master
Josefine Ringstad – Artist
Jesper Backman – Programmer
Therese Carlsund – Artist
Jonathan Berggren – Programmer
David Åström – Designer
www.instagram.com/gabble.grimoire/
The Game was built in Unity and the art assets were created using Photoshop.