The department of Game Design at Uppsala University, campus Gotland
Category: Arcade games
Arcades and theme park games. The arcades are the first big game project, and thus games in this category are primarily built and developed by first year students. We recommend you use the tag cloud to the right to filter the student work.
In Penguin Mountain Madness you play as two penguins, racing for a large pile of fish at the bottom of a mountain. The two players will have to traverse harsh environments to see who will be the first one to the bottom and who will win that pile of fish.
Team:
Mija Causey – scrum master / project manager,
Tomas Savela – lead designer / product owner,
Josefine Bjurström – programmer,
Sophie Ahlberg – programmer,
Carl Leong – graphics,
Emma Jelving Eklund – graphics,
Yinsong Hong – graphics
Penguin Mountain Madness is a casual, two-person, forty-five degrees from behind game created in Unity using Visual Studio for the code and Photoshop for the art.
Flop the Shark is a top-down racing game made in the Unity engine in which you control a shark of your choice with a motion controller attached to a floppy rubber handle. The players steer the sharks left and right to choose an angle, and shake to flop in that direction. The player’s goal is to collect as much food as possible and return to the ocean before their friends to win!
Gabble Grimoire is a 2D single player adventure game, where the player has to use different spells in order to defeat enemies along their path. The player character runs automatically upwards and the game utilizes a touchscreen in order for the player to move their character or cast a spell.
Team:
Teddy Chavez – Designer & Product Owner
Pia Singh – Project Manager & Scrum Master
Josefine Ringstad – Artist
Jesper Backman – Programmer
Therese Carlsund – Artist
Jonathan Berggren – Programmer
David Åström – Designer www.instagram.com/gabble.grimoire/
The Game was built in Unity and the art assets were created using Photoshop.