Twined

Twined is a game about cooperation, climbing and the curious connection between the two player characters. Grab whoever is closest and master the challenges thrown at you. Cooperatively you will have to climb, jump and swing through the world to reach the top.

You can play Twine in your browser, for free, here.

Team:
Petra Aderlund – Lead Art,
Mattias Borgqvist – Art,
Elias Faltin – Producer,
Teodor Huldt – Sound
Design, Karl Lindkvist – Lead Design,
Fredrik Henriksen Lövlie – Lead Programmer,
Adam Olsson – Programmer
tissuedrop.games

The Twined-team at the Gotland Game Conference 2018
The Twined-team at the Gotland Game Conference 2018

Twined was also invited to exhibit at the 2020 alt.ctrl.GDC in San Francisco!

Coal Rush

Coal Rush is a game that mixes the shoveling of coal, into a wild west era locomotive, with railroad switching. We want to bring a Speedrunners type experience into the arcade world and so the emphasis in this two player game is the competition between the two players not to be the one to reach the lower point of the screen first!

Coal Rush on the Gotland Game Conference 2018 show floor

Team:
Alec Bergström – Producer and Scrum Master,
Simon Ågren – Product Owner and Designer,
Esbjörn Holmerin Nord – 2D Graphics,
Mikael Ferroukhi – 2D Graphics,
Sofie Lindberg – 2D Graphics,
Jeppe Willatzen – Code and Sound,
Konrad Skagerberg – Code

This top-down game was made in Unity.

Coal Rush won Best Arcade Experience at the Gotland Game Conference 2018, and went on to win a ticket to the show floor at alt.ctrl.GDC in San Francisco 2019!

Walk with me


Walk With Me is a 2D, single player game, with emphasis on the narrative. The player controls a marionette doll that’s trying to help their friend who’s dealing with mental illness. The two dolls are faced with scenarios representing the companion’s issues. Together you travel through your friends journey of recovery.

Walk With Me on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Walk With Me on the Gotland Game Conference 2018 show floor.

Walk With Me on <a href="http://gotlandgameconference.com/2018/">the Gotland Game Conference 2018</a> show floor.
Walk With Me on the Gotland Game Conference 2018 show floor.

Team:
Lina Femling – Scrum Master (Project Manager),
Moa Bruus – Artist,
Christopher Haibel – Artist,
Max Kassander – Designer,
Maya Sidén – Designer,
Tony Rundström – Programmer.
walkwithmegame.wordpress.com/

Walk With Me is built in Unity. Other programs used are Visual Studio 2017, Photoshop and FL Studio.

Get Meckt

Post apocalyptic world with scrap mechs battling for social status. The game was built using Unity 3D, Photoshop, 3D Studio Max, and Substance Painter.

Get Meckt on the Gotland Game Conference 2017 showfloor
Get Meckt on the Gotland Game Conference 2017 showfloor
Get Meckt on the Gotland Game Conference 2017 showfloor

Team:

  • Arnaud Mimoun- Project manager
  • Nickolai Valkov – Lead Programmer
  • Alex Östermark – Lead Artist
  • Petter Larsson – Lead Sound
  • August Ek – Game Designer
  • Christopher Fisher – Lead Technical