Trust

In Trust, you are two children trapped in a mysterious forest. For gameplay, human interaction is key. You need to work together to find your way out and overcome your fears by having constant contact with the other player.

Trust is developed in Unity, and the art in Photoshop. The artstyle is inspired by John Bauer and old fairytales.

Team:

  • Thea Falkenmark – Producer
  • Amanda Svensson Alavi – Lead Art
  • Joni Nikander – Lead Programmer
  • Niclas Nordberg – Lead Designer
  • Matti Johansson – Lead Tech
  • Gustav Larsson – Lead Narrative

Robull Rumble

Robull Rumble is an two versus two player avatar based arcade game where one person on each team is assigned the task of steering their mechanical bull, and the other person is assigned the task as an repairman that tries to keep their bull alive by the use of percussive maintenance (Hitting stuff until it works again).

Each team fights one another by charging up their bulls’ speed to then launch themselves forward trying to tackle into the opponent’s bull whilst trying not to run into the arena’s surrounding walls as well as other obstacles.

Robull Rumble is programmed in Unity.

Team:

  • Emil Wahlund – Producer
  • Maximilian Bergström – Lead Design & Lead Art
  • Johan Persson – Lead Programmer
  • Tove Hende – Lead Tech
  • Emmanuel Hultkrantz – Lead Sound & QA
  • Jakob Sthillert – QA

Slimy Blob Fighter

Slimy Blob Fighter is a 2-D arena fighter game for 2-4 players. Play as a slimy blob that can move not only along the arena platforms but also on the walls and hang from the ceiling.

Jump around in the arena, evade your enemies attacks and obtain power-ups that are used to kill the enemy blobs. Be the last Slimy Blob standing by eliminating your competition using either the power-ups or the environment!

Slimy Blob Fighter is a game being developed for the PC using Unreal Engine 4. Art is being made using Adobe Photoshop and Sketchbook.

Shinobi Chase

“Shinobi Chase” is a sidescrolling 2D party game where three players pursue a single player in a high paced ninja chase, Depicted in the style reminiscent of traditional Japanese art.”

Team:

  • Kasper Göransson – Producer
  • Marcus Quardfort – Lead Artist
  • Peter Camerini – Lead Programmer
  • Christoffer Tornstråle – Lead Technican
  • Peter Andersson – Lead game / sound designer