Abduction of Two

Abduction of Two is a puzzle game where two lovers are separated by alien entities and the players have to reunite them. Two players have to complete their respective levels but cannot do so without the help of their teammate. Every change you make in your level also affects your teammate’s world (which you do not see) – sometimes for the better, sometimes for the worse!

Team:

  • Mark Touktarev – Producer, Programmer
  • Oskar Thysell – Lead Designer, Lead Programmer
  • Rikard Dahlberg – Lead Artist
  • Daniel Andersson – Programmer
  • Christoffer Solgevik – Artist
  • Gillis Gröndahl – Artist

Tools:The game is coded in C# XNA, the art is made with the use of Adobe Photoshop, Adobe Illustrator and Cinema 4D.

Zombie Segway Massacre

What’s the one thing missing from major sporting events today? Zombies.

Arena-based PVP fighting with zombies & segways

Play it using the Wii Fit Board to control the segway and the Wiimote to swing your sword.

Team:

  • Kalle Jungell – Producer
  • Alexander Nording – Lead Artist
  • Viktor Berg Flodström – Design
  • Johan Grahn – Lead Programmer
  • Oskar Lindholm – Programmer

Tools: 3ds Max, Unity, Photoshop, Audacity

Odeum / Voodoo Nightmare

2D platform puzzle game where you can swing, jump, cut ropes, shoot out ropes to save your friends who have been taken by the puppeteer. Save your friends and escape the evil Puppeteer’s mansion. But beware, The Puppeteer is already on your trail, so be quick, or be caught.

Odium was exhibited at Gamex 2012 in Stockholm.

Team:
Anders Ekdahl – Producer
Olof Wallentin – Lead programmer
Hannes Freiman – Gamedesign
Alexandra Aasen – Lead artist
Johanna Brate Sjögren – Artist
Andreas Vannfält – Programmer

We are using SDL and OpenGL for rendering/input and Box2D engine to simulate physics in the game.

Unknown Entity

A fast paced 2D side-scrolling racing game with lane switching, fighting and power-ups with a Tron inspired theme.

Team:

  • Robin Powell – Producer, 3D Artist
  • Rickard Hagström – Lead Artist, 2D Artist
  • Elias Lundgren Kuosmonen – Lead Programmer
  • Max Barnell – Lead Designer, Programmer
  • Viktor Jönsson – 2D Artist
  • Jonas Selander – 2D Artist

This game is built in XNA, using tools such as Maya, 3DS Max, Visual Studio and Photoshop, to produce game content.