The department of Game Design at Uppsala University, campus Gotland
Category: Arcade games
Arcades and theme park games. The arcades are the first big game project, and thus games in this category are primarily built and developed by first year students. We recommend you use the tag cloud to the right to filter the student work.
In this game you slide down a half-pipe and avoid obstacles by tilting the world, with an arctic theme. Your goal is to try get as far as possible before the time runs out without being eaten by a killer whale. The game is in 3D made in unity and 3Ds Max, single player with a cartoonish style.
Team: Emil Ekeroth – Producer Emelie Bäcklin – Lead Design Erik Lagnefeldt – Lead Artist Anton Yxfeldt – Lead Programmer
House nr 6 is a horror oriented hidden-object game where the is given the task to find the belongings of a ghost so she can rest in peace. The ghost believes that the player is stealing from her and will eventually get upset enough to dispose of the intruder.
What differs this game from other hidden-object games is the limited source of light (a flashlight) and the panning environment which spans a whole 360 degrees. In our lack of programmers we have chosen to make the game in XNA because of it’s simplicity.
Team: Robin Callenberg – Producer Fredrik Pettersson – Sound director Andreas Lindgren – Lead Designer Patrik Paez Dahlström – Art director
Froskur is a team based multiplayer game. You will battle two versus two but the focus will not only be on controlling your characters while taking fast decisions. The deciding factor if your team succeeds or fails is how well you communicate and work together.
The battle takes place in a fantasy world inspired by Celtic and Norse Mythology. A world where you will have to take the role either as royal bodyguards protecting the prince or rabid werefrogs.
The two teams will have different objectives and controls so that after switching teams you have to master a new skillset while communication is still the key.
The game was created in XNA, using Photoshop and Mercury Particle Engine.
Team: Teodor Granberg – Producer Simon Nilsson – Lead programmer Linus Nilsson – Lead Design Martin Greip – Lead Art Johan Törnlund – QA, Graphics and audio design. Yossra El Said – Graphics Kazuna Nakama – Music Johanna Sahlstedt – Voice Acting
Fabula Silvana is a single player 2D platform based puzzle game with cute graphic where you control the environment with your hand as the controller. Your mission is to help the Plebies, a small wood people who lives in the forest, through the forest and into safety. As your help you have the brilliant shaman who can build useful equipment which you need to help the Plebies cross through the forest.
Team: Kim Aava (Producer, graphic) Alexander Lövgren (Lead designer, graphic) Adrian Wirén (Lead Art, graphic) David Almkvist (Lead Mechanic, programmer) Tim Mårtensson (Lead Programmer, programmer) Tobias Kry (QA, graphic)