Giddy Up

Giddy Up is a competitive party game for two to four players. The players play as jockeys on horses in a race track and the players race each other to the finishline all while overcoming obstacles in the way. The twist is that the players control the game with real life rocking horses. The game is being developed in Unity.

Giddy Up on the Gotland Game Conference 2016 show floor
Giddy Up on the Gotland Game Conference 2016 show floor

Fruitality

Fruitality is a game where battle royal meets a fruit salad. Cute little pieces of fruit are thrown into a blender where everyone has to fight for survival. There’s not enough room for everyone and some must perish. Make your friends into smoothie through sabotage by messing with the blender settings or simply pushing them to their sweet demise.

The game is a 2D multiplayer arena brawler for PC, where you can play two to four players. Pick between four avatar fruits and fight your friends for survival in a active blender!

Platform: PC
Tools: Visual Studio 2016 (C# with .NET framework), Photoshop, Illustrator, Unity 5.3, ELIAS Composer’s Studio

Team:

  • Malin Runsten Fredriksson – Producer
  • Madeleine Fjäll – Lead Artist
  • David Isaksson – Game Designer
  • Lucas Pålsson – Lead Tech
  • Malcolm Yllenius – Lead Programmer
  • Axel Eriksson – Programmer

Zombie Crawler

Zombie Crawler is a first person arcade game on PC that puts the player in the role of a zombie hungry for human flesh. Unfortunately, the zombie has lost the use of its legs, thus it has to crawl across the floor to reach the unlucky victim.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016

The game is played by using a treadmill-like controller, on which the player drags herself forwards with her hands. The faster the player is on the treadmill, the faster the zombie will move forwards on the screen. The zombie loses stamina as it moves, on the way towards dinner, the player can catch and eat critters to gain more stamina. The player also has to overcome various obstacles that are blocking her path.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016

Zombie Crawler on the Gotland Game Conference 2016 show floor
Zombie Crawler on the Gotland Game Conference 2016 show floor

Zombie Crawler was selected for the alt.ctrl.GDC 2016 show case in San Francisco.

Team:
Anders Karlsson – Producer
Ida Andersson-Junkka – Lead Designer
Erik Nord – Lead Programmer
Louise Fändriks – Lead Art
Adrian Lavrell – Lead Sound
Linda Thern – Lead Technician

The game is developed in SFML and OpenGL.

GodFire Forge

GodFire Forge is a game that takes place within the setting of Norse mythology. The mighty gods of Valhalla are fighting the never ending hordes of giants on the battlefields. To their aid they have you, the player, as a smith to forge their legendary weapons. As you smith their weaponry, you will have an overview of how the battle is waging. If you are slow in your smithing, the giants will over-run the Asagods and they will loose the battle. However if you are quick, the gods will gain favor in the battle and push the giants back to victory and glory.

The game is built using Unity, and the input is several big boxes were a dance-Mat is placed upon every button. A rubber mallet is served as the hammer. With the aid of your mallet, punch huge buttons to forge weapons to the Norse gods in this tug-of-war game. The screen is projected using a projector.

Team:

  • Lisa Wackenhuth Svanström – Producer
  • Evelina Foxberg – Lead Art
  • William Persson – Game Designer
  • Erik Lindgren – Lead Code
  • Johan Holmér – Lead Tech
  • Samuel Ehnberg – Lead Sound