King of the Thrill

King of the Thrill is a 2D top down isometric local multiplayer brawler where you use your smartphone as input device. Instantly join and begin defeating opponents by accumulating countless power ups and achieving unstoppable combinations of abilities to claim your title as King of the Thrill! Bring your smart phone to join the game. No application or WiFi login needed, just scan a QR code and begin the fight!

Fight your way to power by finding power ups that enhance your basic stats and abilities that you can switch around to suit your play style. Build your momentum and become unstoppable! Win the match by hoisting your flag in the middle of the arena and defend your claim from other players to become the King of the Thrill!

King of the Thrill won Best Innovation at the Swedish Game Awards 2013 and exhibited with us at Gamex 2013.

Team

  • Daniel Svensson – Lead designer
  • Frida Svensson – Producer, artist
  • Ylva Ljungqvist – Lead artist
  • Gabriel Wigren – Artist
  • Simon Wulf – Lead programmer
  • Rasmus Björling – Programmer

Tribal Marathon

Tribal Marathon is a 4-player runner game in the styles on Temple Run or Subway Surfers. The players run on a randomly spawned track with randomly spawned obstacles. The player’s objective is to gather artifacts while trying to tackle the other players into obstacles or out of the track to stop them from getting any artifacts.

Tribal Marathon was awarded Student’s Choice at the Gotland Game Conference 2013, and they exhibited with us at Gamex 2013.

Team:

  • Henrik Andersson – Lead Designer
  • Simon Öqvist – Artist
  • Johannes Bahngoura – Artist
  • Robert Graff – Artist
  • David Forssell – Programmer
  • Petter Vernersson

Pop!

“Pop!” is a casual block-matching puzzle game for two players on a single playing field. Bubbles fall from the top of the screen in pairs, and each player control a pair of bubbles that they can move sideways, rotate and drop down. Matching at least four of the same color makes the bubbles pop. Speed and cooperation is rewarded with score bonuses.

The game is over when bubbles reach the top, so you better help each other out when the bubbles start to stack up on one side of the screen.

Team:

  • Johanna Svärd – Producer/programmer
  • Kristoffer Johansson – Game designer/artist
  • Emanuel Palm – Lead programmer
  • Alexandra Hytönen – Lead Artist
  • Teodor Norén – PR-responsible/programmer
  • Anna Rönnback – Artist

Surf n’ Slaughter

Surf n’ Slaughter will take you on a amazing and adventurous experience as a surfer in Southern California. In this game you surf and fight deadly creatures of the sea by using your fists and by balancing on a surfing-board.

Surf n’ Slaughter is a fast paced, 2D-dimensional, action-game. In a first-person view, you will be using your own fists which is tracked by the Kinect camera to punch deadly creatures, by doing so you gain more points. To avoid people going nuts with their arms, you will have to avoid punching friendly creatures as you loose points by punching them. Creatures can come from either left or the right side of you, which means you always have to be ready with both of your arms.

While focusing on what creatures to punch you will also have to avoid obstacles coming towards you by balancing on a actual board. If hit by a deadly creature or an obstacle you loose health, if you loose all of your health, the game is over. This game is all about having fun, but also achieving the highest score possible, by staying alive, and collecting points by punching deadly creatures.

Surf n' Slaughter

Team:

  • Christian Roupé – Producer / Artist
  • Linus Augustsson – Lead Designer / Programmer
  • Jonas Napoléon Yzermans – Lead Programmer
  • Oskar Lilja – Lead Artist
  • Jonathan Olsson – Artist