Zombie Crawler

Zombie Crawler is a first person arcade game on PC that puts the player in the role of a zombie hungry for human flesh. Unfortunately, the zombie has lost the use of its legs, thus it has to crawl across the floor to reach the unlucky victim.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016

The game is played by using a treadmill-like controller, on which the player drags herself forwards with her hands. The faster the player is on the treadmill, the faster the zombie will move forwards on the screen. The zombie loses stamina as it moves, on the way towards dinner, the player can catch and eat critters to gain more stamina. The player also has to overcome various obstacles that are blocking her path.

Zombie Crawler at ComicCon 2016
Zombie Crawler at ComicCon 2016
Zombie Crawler on the Gotland Game Conference 2016 show floor
Zombie Crawler on the Gotland Game Conference 2016 show floor

Zombie Crawler was selected for the alt.ctrl.GDC 2016 show case in San Francisco.

Team:
Anders Karlsson – Producer
Ida Andersson-Junkka – Lead Designer
Erik Nord – Lead Programmer
Louise Fändriks – Lead Art
Adrian Lavrell – Lead Sound
Linda Thern – Lead Technician

The game is developed in SFML and OpenGL.

GodFire Forge

GodFire Forge is a game that takes place within the setting of Norse mythology. The mighty gods of Valhalla are fighting the never ending hordes of giants on the battlefields. To their aid they have you, the player, as a smith to forge their legendary weapons. As you smith their weaponry, you will have an overview of how the battle is waging. If you are slow in your smithing, the giants will over-run the Asagods and they will loose the battle. However if you are quick, the gods will gain favor in the battle and push the giants back to victory and glory.

The game is built using Unity, and the input is several big boxes were a dance-Mat is placed upon every button. A rubber mallet is served as the hammer. With the aid of your mallet, punch huge buttons to forge weapons to the Norse gods in this tug-of-war game. The screen is projected using a projector.

Team:

  • Lisa Wackenhuth Svanström – Producer
  • Evelina Foxberg – Lead Art
  • William Persson – Game Designer
  • Erik Lindgren – Lead Code
  • Johan Holmér – Lead Tech
  • Samuel Ehnberg – Lead Sound

Ballistic Balloon Battle

Ballistic Balloon Battle is a 2D, two player, balloon fighting, versus game. Players use our unique input device to control the balloons on a variety of maps in a round based skirmish. The input is built using bicycle pumps and microphones, the more you pump, the higher your balloon will fly. The game is made in Unity 5, with graphics made in Photoshop.

Team:

  • Nisse Lindblom – Producer,
  • Kim Teroni Borg – Lead Art,
  • Johannes Westberg – Lead Tech,
  • Olle Staffas – Lead Code,
  • Oscar Davidsson – Lead Designer,
  • Emil Nyström – Lead Builder.

Workspace Warfare


Send a blitz of paper planes to your rival’s desk in this fast-paced office war simulator!

Workspace Warfare on the Gotland Game Conference 2015 showfloor
Workspace Warfare on the Gotland Game Conference 2015 showfloor

Workspace Warfare is a war simulator set in an everyday office environment. It is a fast-paced top down two player game where you challenge your friend to an epic paper plane fight in order to mess up each other’s desks. Fold your planes and send them crashing into your colleague’s morning coffee! A game fit for playful adults and children alike.

Workspace Warfare won <strong>the Innovation Award</strong> at <a href="http://gotlandgameconference.com/2015/">the Gotland Game Conference 2015</a>.
Workspace Warfare won the Innovation Award at the Gotland Game Conference 2015.

Team:
Ellen Mellåker – Producer
Ludvig Storm – Game designer
Matilda Nagy – Lead Artist
Sven Almberg – Lead Programmer
Johan Öhman – Programmer and Lead Sound
Emil “Qevie” Lindgren – Artist

The game plays on a horizontal touch screen and is built in Unity5 3D.