Fly or Die

The clock is ticking, the thrusters are burning and you know one thing; You don’t want to be near that bomb when it explodes! You and your three compadres put on your jet-packs and duke it out in a bomb fueled game of action, explosions and mayhem. This is Fly or Die.

You can download and play Fly or Die here.

Fly or Die is a hot potato game where 4 players are flying around with jetpacks, trying to get rid of the bomb before the time expires. It is a fast paced game where you can kick your enemies onto the bomb or use obstacles to get away from the person with the bomb.

Fly Or Die won Gamers’ Choice at the Swedish Game Awards 2013.

Team:
Jonatan Keil – Designer
Johan Wittrock – Producer
Maximilian Lund – Lead Artist
Inge Olaisen – Lead Programmer
Joar Hedvall – Programmer
Anders Hedström – Artist
flyordiegame.tumblr.com/
http://www.flyordiegame.com/

Created using the SFML 2.0 library and Box2D for Windows.
Other tools: Photoshop CS6, Visual Studio 2010.

Torn

Torn was a game where the players build towers using nothing but their minds. (photo from the Gotland Game Conference 2013 show floor)
Torn was a game where the players uses telekinesis to build towers using nothing but their minds. The goal of is skillfully build your own tower, while using dirty tricks to distract your opponent to make them loose concentration and ruins their own build.

Torn won the Innovation Award at Gotland Game Conference 2012.
Torn won the Innovation Award at the Gotland Game Conference 2013

Torn won the Innovation Award at the Gotland Game Conference 2013

Team:
Tom Hedberg- Producer/Programmer
Simon Säfström- Lead Design
Amanda Rathje- Lead Art
Linus Johansson- Lead Programmer
Jesper Leveau- Programmer
Henrik Rosenborg- Art

The game is made for PC, and built with Unity, Photoshop, Zbrush, Cinema 4d, Viusal Studio 2010, Mindwave Manager, ThinkGear Connector, OptiTrack Camera SDK, Trackir V5. The controllers are Neurosky MindWave and TrackIR 5, which are used to simuate telekinesis.

Huda Mahdi (Sony) playing Torn at the Gotland Game Conference 2013
Huda Mahdi (Sony) playing Torn at the Gotland Game Conference 2013

Clapper

Clapper has been released on iTunes!

Clapper banner

Clapper started out as a first year project in 2012. A prototype of the game was created during the Theme Park course, also known as the best course available at Uppsala university. After graduating the team used their prototype to acquire funding, leading to the creation of Bridgeside Interactive. After one year of development heaven the fully realized game is now available on the iPad!

https://www.youtube.com/watch?v=4X_v77CKuRM

What is Clapper?

  • Clapper is a 2 player cooperative rhythm and clap game.
  • The game is most easily visualized as a mix between digital rhythm games and traditional hand clapping games.
  • Clapper has a unique input method that make use of the camera to distinguish between 5 different types of claps.
  • For instance Clapper can distinguish between straight or diagonal claps, or claps being performed with both hands at the same time.
  • Clapper is aimed towards children, parents, grandparents and music teachers and is currently being developed for the iPad.

Features

  • Unique clap input! – The game can distinguish between five different claps!
  • 2 player co-op! – Work together with a friend to clear songs!
  • Custom music! – Irresistibly clappy music!
  • Beautiful game world! – Explore the Jungle while unlocking new songs!
  • Four difficulty levels! – Suitable to first time players and seasoned rhythm game veterans alike!

=== the original 2012 student project follows ===

Clapper is a rhythm and clap-game for kids, ages 5-8. The game plays as cross between music and rhythm video-games and traditional hand-clapping games.“Clapper” is a 2 player game where the players work together to finish a level.

Instead of plastic instruments the game is played with “The Clapper Gloves”.

Clapper won Best 1st Year Game at the Gotland Game Conference 2012.

Team:

  • Lee Kåberg – Producer, artist
  • Daniel Polgar – Lead design, artist
  • Niklas Hansson – Lead code, lead input device
  • Josefine Fahlström – Coder
  • Heidi Öster – Coder
  • Peder Beijnoff Bergström – Artist

The game is built in XNA 4.0 and we is use a particle engine called Mercury. Graphics is be produced in Photoshop. The sound for the game is be made by an friend of the group outside the school.

Abduction of Two

Abduction of Two is a puzzle game where two lovers are separated by alien entities and the players have to reunite them. Two players have to complete their respective levels but cannot do so without the help of their teammate. Every change you make in your level also affects your teammate’s world (which you do not see) – sometimes for the better, sometimes for the worse!

Team:

  • Mark Touktarev – Producer, Programmer
  • Oskar Thysell – Lead Designer, Lead Programmer
  • Rikard Dahlberg – Lead Artist
  • Daniel Andersson – Programmer
  • Christoffer Solgevik – Artist
  • Gillis Gröndahl – Artist

Tools:The game is coded in C# XNA, the art is made with the use of Adobe Photoshop, Adobe Illustrator and Cinema 4D.