Torn

Torn was a game where the players build towers using nothing but their minds. (photo from the Gotland Game Conference 2013 show floor)
Torn was a game where the players uses telekinesis to build towers using nothing but their minds. The goal of is skillfully build your own tower, while using dirty tricks to distract your opponent to make them loose concentration and ruins their own build.

Torn won the Innovation Award at Gotland Game Conference 2012.
Torn won the Innovation Award at the Gotland Game Conference 2013

Torn won the Innovation Award at the Gotland Game Conference 2013

Team:
Tom Hedberg- Producer/Programmer
Simon Säfström- Lead Design
Amanda Rathje- Lead Art
Linus Johansson- Lead Programmer
Jesper Leveau- Programmer
Henrik Rosenborg- Art

The game is made for PC, and built with Unity, Photoshop, Zbrush, Cinema 4d, Viusal Studio 2010, Mindwave Manager, ThinkGear Connector, OptiTrack Camera SDK, Trackir V5. The controllers are Neurosky MindWave and TrackIR 5, which are used to simuate telekinesis.

Huda Mahdi (Sony) playing Torn at the Gotland Game Conference 2013
Huda Mahdi (Sony) playing Torn at the Gotland Game Conference 2013

Secrets of Grindea

Secrets of Grindea is an old-school RPG with co-op support for up to 4 players. It is a tribute to and sometimes a parody of the old SNES games so many of us grew up with and loved!

“In the world of Grindea everything is determined by one thing–how big your collection of stuff is. You take on the role as a young hero (or heroine) taking his or her first steps to become a famed Collector and help collect the most valuable rares in the entire kingdom. But is everything really as it seems? The hunt for rares soon turns into something bigger, a scenario where family, friendship and possibly the fate of the world rests in your hands.“

Awards: Secret of Grindea won Public Choice and Best 3rd Year Project at the Gotland Game Conference 2012, as well as Game of the Year at the Swedish Game Awards 2012.

The Secrets of Grindea team at the Gotland Game Conference 2012
The Secrets of Grindea team at the Gotland Game Conference 2012

Secrets of Grindea is available as Early Access on Steam, and can be pre-ordered straight from the team!

Team:
Teddy Sjöström – Programmer
Vilya Svensson – Artist
Fred Ström – Animator
Secrets of Grindea Official Website

Post Mortem

Two complete strangers meet each other in the afterlife and have to join forces to find their way out. The ghosts have the ability to switch places with each other at any time, which is useful to work their ways through various puzzles on the way.

Post mortem is a two player co-operative puzzle adventure. The players can at any time translocate (switch places instantly)

Team:

  • Niklas Hallin – graphics
  • Alexander Lusth – graphics
  • Johan Sköld – programer
  • Alexander Karlsson – programer
  • Marcus Petersson – Tech
  • http://www.luciddreams.se/

Tools: UDK, photoshop, 3Ds Max, Visual studio, Audacity, nFringe, Maya, Zbrush

Little Warlock (2012)

Little Warlock is a casual browser based collectible card game suitable for a broad audience. It’s very easy to learn yet offers a great diversity and multiple playing style choices for the experienced player. Collect, create and trade hundreds of different cards that can be used to summon creatures, build structures or cast spells. There are options to build custom decks or to use any of the pre-made decks available to jump straight into the action.

What makes Little Warlock unique on the market is the addictive real time lane combat where the player has to adapt to the different conditions of various locations and enemies and where his or hers choices is what determines the outcome. Winning battles awards gold, experience and sometimes new cards or powerful items to further help the player in the quest to rule the world!

Little Warlock won Best Second Year Project, Cha-ching! Award (Most commercially viable) and the Pwnage Award (Best in competition) at the Gotland Game Conference 2012.

The game was also exhibited at Gamex 2012 in Stockholm.

Team:

  • Jerry Jonsson – Code
  • Andreas Sellstedt – Music
  • Mika Edström – Art

Tools: Unity3D, Adobe Photoshop, Toon Boom Animate