Last Sake

We are Nexxus Studios, a group of five students that decided to make an animated short-film for this years GGC. The film is about a Samurai and a Ninja that are fighting over the last bottle of Sake.

https://www.youtube.com/watch?v=yOMA_mk7bl4

The software we are using in this project are; Photoshop, Zbrush, 3dsmax, Adobe Premier, Adobe After Effects.

Team:
Oscar Rolander: Producer, Lead 2D Artist, Music supervisor, Post-Production supervisor
Robert Kurki: Story writer, Camera supervisor, Lightning supervisor, Render supervisor
Evelina Norstedt: Lead Animaton Artist, Textures
Sara Svensson: Sound FX supervisor, Rigging
Ragnar Lindqvist: Lead 3D Charaters, Editing

House nr 6

House nr 6 is a horror oriented hidden-object game where the is given the task to find the belongings of a ghost so she can rest in peace. The ghost believes that the player is stealing from her and will eventually get upset enough to dispose of the intruder.

What differs this game from other hidden-object games is the limited source of light (a flashlight) and the panning environment which spans a whole 360 degrees.
In our lack of programmers we have chosen to make the game in XNA because of it’s simplicity.

Team:
Robin Callenberg – Producer
Fredrik Pettersson – Sound director
Andreas Lindgren – Lead Designer
Patrik Paez Dahlström – Art director

Froskur

Froskur is a team based multiplayer game. You will battle two versus two but the focus will not only be on controlling your characters while taking fast decisions. The deciding factor if your team succeeds or fails is how well you communicate and work together.

The battle takes place in a fantasy world inspired by Celtic and Norse Mythology. A world where you will have to take the role either as royal bodyguards protecting the prince or rabid werefrogs.

The two teams will have different objectives and controls so that after switching teams you have to master a new skillset while communication is still the key.

The game was created in XNA, using Photoshop and Mercury Particle Engine.

Team:
Teodor Granberg – Producer
Simon Nilsson – Lead programmer
Linus Nilsson – Lead Design
Martin Greip – Lead Art
Johan Törnlund – QA, Graphics and audio design.
Yossra El Said – Graphics
Kazuna Nakama – Music
Johanna Sahlstedt – Voice Acting

Fields of Glory (2011)

Fields of glory is a fast paced multiplayer action game that lets you assume the role of a champion in the latest blood sport sensation. Each match in the arena offers a deep and brutal melee combat experience based around dismembering your opponents. Outside of the arena you are able to fully customize your champion’s statistics and abilities with the use of advanced prosthetics.

Platform: PC
Development tools:
Microsoft Visual Studios 2010
Unreal Development Kit April Beta
Photoshop CS5
Flash CS5
3ds max 2012
Zbrush 4.0
Motion Builder 2011
Inkscape

Team
Gustaf Stark – Producer
Markus Mattfolk Stenberg – Lead Designer
Nehmo Tapio – Lead Programmer
Mattias Niiranen – Senior Programmer
Daniel Eriksson – Technical QA
Gabriel Sammens – Lead Artist
Otto Westerlundh – Senior 3D
Johanna Sandhammar – Artist
Robin Lundin – Artist
Love Gunnarson – Artist
John Svetoft – Artist
Fredrik Larsson – Artist
Matthew Chastney – Sound designer