John Locke, Digital Supervisor at Mystic Effects

John LockeJohn Locke has worked for all the big names – Pixar, Universal, Sony, Disney, PBS, Univision and others. For more than a decade he’s been doing feature film, visual effects, computer graphics, video, broadcasting, interactive television, broadband media and music production.

The John Locke will be here for two days, to talk about “previz, workflow, compositing and rendering” and show “The Pixar Story” (with QA following).

Do not miss this one!

Time: Thursday, December 11, 09:00
Location: HGO, B51

Time: Friday, December 12, 09:00
Location: HGO, B51

Physitive

Physitive is a physics based problem solver. The goal of each level is deceivingly simple: getting from the black door to the white door utilizing the world and the objects within it.

Physitive is all about non-linear game play, a single level might be beatable in more than a hundred ways! Grab a rocket and fly across a gap, stick boxes to a wall and climb it, blow a wall up and walk through it or cause a massive implosion to drag a bridge from an out of reach spot.

The game engine is built on the Ogre rendering engine, the Newton Game Dynamics physics engine, the FMOD sound engine, the Particle Universe library and a bunch of smaller 3rd party libraries and wrappers.

Team:
Producer: Seher Basak
Game Design: Mattias Görl
Level Design: Jona Marklund
Programming:Krister Cederlund
Programming:HÃ¥kan Mattsson
Programming:Andreas Svensson
Programming:Ulf Benjaminsson
Graphics: Robert Sahlstedt
Graphics: Brian Elmore