GAME Students on Swedish Radio


Mari Winarve called us last week and asked if we wanted to appear on her radio show to talk about games, game development and our education. Out staff consists of mostly unpleasant trolls, so we did what we always do when presenting the education; sent our students. ๐Ÿ˜€

“Maris Cafe” is a radio talk show in a cafe format. Every Friday morning they invite a bunch of guest and some entertainers, sit them down for fika and let Mari walk around among the crowd, do interviews and try out new things. Over the past five years or so Mari has been driving forest machines, fired rifles, tried line dancing etc. etc. Today, she wanted to know more about games.

We sent her 15 of our people, and they did really, really well.

My favorite part is when Polgar get’s the predictable question about violence in games and their effect on players. He returns fire effortlessly; smacks them over the head with Gotland crime novels – the hugely popular genre of murder mystery being (over-) produced here. He simultaneously managed to present a sane game, a sensible and mature vision of game design and the craft of building games AND mentioned “Gotland Game Conference, June” twice. Well played, dear sir. Well played indeed.

Here’s some photos and information from today’s episode. And here’s the recorded stream: (swedish only)

Part 1
Part 2
Part 3

Speaking at Landsarkivet in Visby

Adam and I were invited to speak at Landsarkivet in Visby, during Arkivens Dag.

That was an amazing invite, as the mission of the National Archive reverberates strongly with us (GO ARCHIVE TEAM!)! Ever since the 17th century (we shit you not!) they have stored, kept safe and promoted access to all kinds of written, typed and printed artifacts of the Swedish society. If it wasn’t carved on a rune stone, these people stored it. (someone else takes care of the stones. :)) We’re talking content from both public sectors, private corporation and individuals. It’s huge! In fact – the National Archive represents Swedens single largest cultural ministry. So. Loooove.

Back to the talk? You bet! Our abstract was;

Good Games = Good Learning:

Life is too short to RTFM. Any good game teaches you while you play. They keep you on the edge of your ability, constantly engaged and striving to be better. If youโ€™ve ever said – if youโ€™ve even thought – “why canโ€™t my children be as interested in their education as they are in that game”, this presentation is for you. Adam Mayes and Ulf Benjaminsson – from Gotland University GAME – will demonstrate how all good games offer a powerful learning environment, and how the patterns and methods they use can be easily transferred.

We started with a short de-tour, addressing last weeks media coverage of “game addiction”. Even though no-one in the audience had heard the debate it felt important to slay that beast. With fire.

The audience was entirely foreign to us (and we for them) so the first half was groundwork – what is a game? Most reasonable people are not used to system thinking or design, so this was necessary but too abstract.

But by the half-way point we hit our stride and cruised on top of well ordered problems (“scaffolded challenges”), self-motivated exploration of problem space, forming strong hypothesizes and validating them, fluid intelligence, grey matter and the neuroscience of intrinsic reinforcement. Lot’s of nodding heads and relieved smiles at this point. ๐Ÿ™‚

The audience were hardly fighting for seats, but it’s really not the size of the audience, it’s having the right audience. You never know who’s sitting among the present few, and what effect your work can have on them.

In this regard, our audience was awesome. We had Nils – a ten year old who builds games with Scratch. He asked some really good questions and we spent quite some time with him afterwards. We had the director of the Swedish Archives, who devoured what we were saying and suggested future collaborations. As did Marie Anderson – an amazing teacher-lady running the Gold Apple-awarded education on northern Gotland; applying modern tech and language to primary school education.

We actually used her as an example in our talk, and she didn’t even realize it was her we were talking about. She was like “amazing! are there more people doing this too?!”. Hahaha! ๐Ÿ˜€

Anyway. Converted a few minds, made lots of new contacts, wrote a pretty decent presentation. Good game!

… and they gave us flowers! ๐Ÿ˜€

Gamex 2012

Twentytwelve is an inbetween year. All new consoles are to be released next year, and Activision (making up probably 30% of last years floor space) flat-out refused to exhibit after Swedish television fcked them up the bum last year.

The exhibition, thus, was the smallest incarnation since it’s inception three years ago. We didn’t pull any punches though. Kept the space from last year – 60 sqm – and filled it with 22 students and their projects. We had a massively powerful selection and got a lot of press for it. Swedish Game Awards-winner “Secrets of Grindea“, Gotland Game Conference pwnage-awarded “Little Warlock“. The touch and motion controlled Walkabout Journeys, camera- and gravity controlled “Block Dropper“, just to mention a few.

Here’s some of the things published about us;
Techrate.se – STUDENTPROJEKT Pร… GAMEX
Skillpoint.se – BlockDropper – Gamex 2012
MegaZine.se – Intryck: Little Warlock
Spelbart – Gamex Spotlight: Secrets of Grindea
Kraid.se (on Little Warlock)
Tvspelsdagboken vs. Gamex 2012
FreeRadical.se – Longing for Little Warlock

We will add to this list as stuff comes up. Do you know a link we’ve missed? Add it in the comments, thanks!

Gearing up for Gamex

60 square meters. 20+ students and staff. 7 game projects; Secrets of Grindea, Little Warlock, Voodoo nightmare, The Elite, Post Mortem, Walkabout and BlockDropper.

Meet us at Gamex, Stockholm next weekend (1-4 november). Meet our staff, talk to our students, try their games. Find out if a university education in game design and development is your next adventure. ๐Ÿ™‚

This is our third year at Gamex – check out 2010 and 2011.